Export, duplicate and delete a campaign
Take the campaign out to a .zip file, import it, make a copy with what you prepared (no players or messages) and delete it with its confirmation.
Three things you do with a whole campaign: take a copy out to a file you keep, make a new copy inside Roliando to start another table with what you already prepared and, if you no longer want it, delete it. All three sit together in the Advanced chapter of the settings and, except for clearing the history, they belong only to the campaign owner.
Where to find it
The GM room, Settings section, Advanced chapter. There are four buttons there: Duplicate the campaign, Export to a file, Delete the history of every channel and Delete the campaign. To bring an exported file back, the Import from a file button is in Home, on the create-table plate.
Requirements and permissions
- Duplicate, export and delete are seen and used only by the campaign owner (or a platform administrator). A co-GM cannot (see Co-GMs and sheet editing permissions).
- Clearing the channel history can be done by the owner and by co-GMs.
- To import a file you only need an account: a new campaign is created in your name.
Step by step
Duplicate
- Open the Advanced chapter and press Duplicate the campaign.
- The button keeps telling you where it is ("Preparing", then what it is copying).
- When it finishes, the notice "Campaign duplicated" appears and you are taken to the new campaign, which is named like the original with "(Copia)" at the end.
The copy carries what was prepared (scenes, maps, NPCs, World, Journal, tables, macros, channels, folders, the GM screen and more) and does not carry players, player sheets, messages or the state of the game in progress.
Export to a file
- Press Export to a file. The Export the campaign window opens.
- Decide whether to include the images (Include the images, ticked by default) and the sheets (Include the sheets, without owner, unticked).
- Press Export. A bar shows progress: reading the campaign, saving the images and packaging.
- Your browser downloads a file named after the campaign, the date and ending in
.roliando-campana.zip.
What the window itself says: "A .zip file with everything you have prepared: settings, scenes and maps, tokens, NPCs, World, Journal, tables, macros, music and what you share from the library. No messages and no players."
Import a file
- In Home, on the create-table plate, press Import from a file.
- Choose the
.zipfile, check what it contains and give the new campaign a name. - Press Import. A new campaign is created in your name and the images are uploaded to your space; none of the ones you already have is touched.
Delete
- Press Delete the campaign.
- A confirmation appears with the campaign name. Read it: it is deleted forever, with everything it contains.
- If you accept, you go back to the campaign list.
Careful. Deleting a campaign cannot be undone. If you want to keep something, export a file first.
Examples
- You want to take the same adventure to two groups: duplicate the campaign and each copy goes its own way with no players and no history.
- You are about to close a campaign but want to keep what you prepared: export with images and keep the
.zip; if you ever want to resume it, import it. - You want to show your preparation to another GM: export with images and hand them the
.zip; they import it into their own account and get their own campaign.
Options
| Option | What it does | Default |
|---|---|---|
| Include the images | Saves the images inside the file. Without them, the file is much smaller. | Ticked |
| Include the sheets, without owner | Adds the character sheets, without an owner name. | Unticked |
Tips
Tip. Export from time to time: it is the way to have your own backup of the campaign.
Tip. If the file comes out very large, export without images and upload the ones that matter afterwards.
Known limits
- Neither the copy nor the file carries messages or players.
- The file holds up to 350 MB of images and each one can weigh up to 40 MB. Those that do not fit stay as a link to their original: they work as long as that original exists.
- To import, the file can weigh up to 600 MB. A file from a newer version of Roliando is rejected.
- A huge campaign may not fit in a single file: the export warns that it weighs too much and you have to try without images.
Common problems
"I do not see the duplicate, export or delete buttons." Only the owner sees them. If you are a co-GM, ask whoever created the campaign.
"The export says the campaign weighs too much." Whether from images or from data. Try without the images.
"I import a file and it says it is not a Roliando campaign." The file was not generated by the campaign export or it is damaged. Export again.
"Duplicate does not work." The notice "Couldn't duplicate" appears. Try again and, if it keeps failing, export the campaign and import it.
See also
Co-GMs and sheet editing permissions, Campaign settings, Campaign management, Parallel tables, Your first game as a GM