Campaign management

The campaign's economy, items, containers, ambience and jobs: giving items and money, the catalogue, the daily report and wages.

The Management section is the economic and environmental engine room of your table. It brings together, in one place, money and exchanges between characters, the campaign item catalogue, chests and loot, the weather and time of day of the world, and paid jobs. It is a screen for whoever runs the campaign (GM or co-GM); players do not see it.

Where to find it

In the campaign, open the GM's backstage group in the left rail and choose Management. Inside there are five tabs: Economy, Items, Containers, Ambience and Jobs. The tab you were on is remembered per campaign: when you come back, the screen opens where you left it.

The three-dot menu in the header (More actions) leads to the campaign shops, which are a section of their own: they are covered in Campaign shops.

Requirements and permissions

  • Only whoever manages the campaign sees it.
  • The Jobs tab only appears with the Economy and management rule switched on. With it off, Economy shows one line ("The economy is off: coins, jobs and wages.") and a switch, Turn the economy on, that changes that same rule. The rule is explained in Campaign rules and settings.
  • To give items or money there must be characters at the table: if there are none, the screen says "You need a character at this table to give anything.".

Step by step

Economy

  1. Open Economy. Under Currency you see the table's coins with their abbreviation and value; if they come from the system, the label "From the system" says so.
  2. To change them, unfold Change the currency. Each coin has a name, an abbreviation and a value; you can add one, remove another or go back to the system's coins with the reset button. Save with the save button.
  3. Under Give there are three blocks. Between sheets moves an item from one sheet's inventory to another. From the catalog hands an item from the campaign catalogue to a sheet. Money transfers an amount in one coin; "Comes out of the «From» balance and goes to the «To» sheet, under «Between sheets»."
  4. In each block choose who gives, what, and who receives, then press Hand over. The button stays disabled until you pick a recipient. If the balance is not enough, it warns you with "Not enough balance".
  5. History lists every movement: purchases, sales, gifts, wages, loot and deposits, with origin and destination. Right-click a movement (or long-press) to remove it; the Clear the history button clears the whole history. Both can be undone for a few seconds.

Items

  1. Open Items: it is the campaign's catalogue of items and services. The list is on the left (with a search box once there are a few), the chosen item on the right.
  2. Create one with New item. On an item's card you can Edit, Duplicate, save it to your personal library or Delete it (with an undo notice).
  3. To give it to someone, go down to "Give to a character", choose the character and press Hand over. NPCs appear in the list marked as such.

Containers

Chests and loot have their own page: Loot and containers.

Ambience

  1. Open Ambience. At the top is the Daily report: a sentence built from the weather, the time, the place and the season.
  2. Change Weather, Time, Place and Season. Each field is saved as you leave it and comes with an undo notice.
  3. Choose the channel where it is published and press Announce in the channel: the report arrives as a system message. If you do not choose a channel, it goes to the campaign's first one.
  4. Under More: template and notes you can write your own report template, with the blanks {clima}, {hora}, {lugar} and {estacion}, and some notes that are added at the end.

Jobs

  1. Open Jobs and press New job. Give it a name and a description, the wage per payment (in the table's coins) and how often it is paid. If the sheet has numeric fields, the wage can add an extra per point of one of them, and the post can require a minimum.
  2. With Assign you give the post to a sheet (NPC sheets appear if you tick the box to include them). Anyone who does not reach the minimum is flagged on the post.
  3. The wage is paid automatically when the period comes round; Pay now brings it forward. In each job's menu you can edit, pause or delete it.

Examples

  • A reward after a quest: hand out a potion from the catalogue to each character with From the catalog and add a purse of money with Money. Everything is kept in the history.
  • A guard on a wage: create the job "Harbour guard", a wage of 2 coins a week, and assign it to an NPC. When the period passes, they are paid automatically.
  • A rainy dawn: set the weather to "Rain" and the time to "Dawn", review the report and announce it in the ambience channel before the session.

Options

OptionWhat it doesWhere
CurrencyName, abbreviation and value of each coin at the table.Economy
GiveMoves items, catalogue items or money between sheets.Economy
Daily reportA sentence about weather and time, announced in a channel.Ambience
Report templateA template with blanks that fill in by themselves.Ambience
New jobA post with periodic wages, an extra per point and a requirement.Jobs

The payment period is chosen from the usual ones (every day, every three days, every week, every two weeks or every month) or set in hours, from 1 to 8760.

Tips

Tip. Changes on this screen almost never ask for confirmation: they are applied and offer an undo notice. If you slip up with a gift or a job, undo it from the notice before it goes away.

  • Fill in the item catalogue before the session: giving "from the catalogue" keeps the item's description and price.
  • Use right-click on a job, a movement or a container: almost everything the buttons do is there too.

Known limits

  • In the history you can remove movements one at a time or all at once; a movement cannot be edited.
  • With the economy off, neither wages nor the payment history are shown; the catalogue, containers and ambience keep working.

Common problems

"I cannot see the Jobs tab." The economy rule is off. Switch it on in the Economy tab or in Campaign rules and settings.

"I cannot give anything." The table has no sheets, or the source has no items: the item list is empty and the button stays disabled.

"It says 'Could not announce'." The report is only published when you press Announce in the channel. Choose the channel again and retry; if it keeps failing, try the campaign's first channel.

See also

Loot and containers, Campaign shops, Campaign rules and settings, Campaign settings, GM screen.

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