Campaign rules and settings
Reference for the 80 declarative table and campaign settings: what each does, its values, the factory value, the level and who sees it.
A Roliando campaign is fine-tuned with declarative settings: switches, choices and numbers that change how the table behaves (the map, the ambience, what players can do, who rolls the dice, D&D rules…). This page is the reference for all of them: what each one does, what values it accepts, what the factory value is and who sees it. To change them, the screen is Rules and settings, inside Campaign settings.
Where to find it
There are two doors to the same settings:
- In the campaign: Settings and the Rules and settings chapter.
- At the table: the settings gear opens Table settings, the same screen filtered to what affects the live table. There it opens at the fullest level.
and the presets, and the settings by group with their preview.")
Requirements and permissions
- Only whoever runs the campaign changes these settings. Players see the ones that are not GM-only, read-only: "Only whoever runs the table can change these settings."
- The screen does not show everything: only the settings that make sense for the table's system appear. An attack setting does not show if the system does not roll attacks, nor a D&D one at a table that is not D&D. In the "What it does" column of the tables, in italics, it says when each one appears.
- A setting that depends on another is shown disabled and explains which one: "Depends on another setting. Set that first."
- The Who sees it column tells apart what belongs to the whole table (players see it, the GM changes it) from what is for whoever runs the game only (it is not even shown).
Step by step
- Open Settings and the Rules and settings chapter. At the top you will see the table's system.
- Choose how many settings you want to see with the level selector: Beginner, Standard or Advanced. "Choose how many settings you want to see" The level only decides how many are shown; it never changes a value. If there are more at a higher level, a notice says so and offers Show all.
- Search by name with Search settings (it ignores accents), or jump between groups with the index on the left (a drop-down on mobile).
- Change the setting with its control. It is saved at once and an undo notice appears. A dot next to the setting means "Changed from the default value"; with Restore it goes back to its factory value.
- With Changed only you see only what you have touched, and the counter beside it says how many there are.
- If you want to change several at once, open Presets: "Changes several settings at once. You see what changes before applying, and can undo it." Press See what changes to see what would change and Apply to apply it.
- To add a setting of your own, go down to the Your rules group and press Create a setting. Choose its type (switch, choice, number or text), give it a name and, if needed, its options or its range. "Settings you create for this table, even if the system is not yours. Sheet formulas read them as set_ plus the key." You can create up to 40.
Examples
- A beginners' table: apply the Beginner preset. "Less work for the GM: players track their own things and can see each other's sheets."
- A hard table: the Advanced preset does the opposite: "The GM decides everything: characters made at the table, enemy health hidden and no drawing on the map."
- No fog on the map: in Table settings, set fog of war to No fog; the setting for what players see switches itself off, because it depends on it.
- Everyone rolls their own: in the rolls group, leave attacks on Whoever plays; initiative happens by itself by default.
Options
The following tables list the 80 declarative settings Roliando offers: those of the map and the table, the table rules, the rolls and the D&D rules. Each row names the setting, sums up what it does, gives the possible values and the factory value, the level it shows at ("Level") and who sees it. The values in the columns come from the application itself, with its own names.
Table settings
They are stored in the mesa block of the table rules. They change the map, the ambience, what players can do and the house rules.
Map
| Setting | What it does | Values | Default | Level | Who sees it |
|---|---|---|---|---|---|
| Grid | The shape of the map grid. _Only when playing with a map._ | Square · Hexagonal · No grid | Square | Beginner | The whole table |
| How the grid looks | How visible the grid is drawn. _Only when playing with a map. Depends on Grid (it does not apply with «No grid»)._ | Faint · Normal · Hidden | Normal | Standard | The whole table |
| One square is | What one map square stands for. _Only when playing with a map._ | 1.5 metres · 5 feet · One square · 10 feet · 1 kilometre | 1.5 metres | Standard | The whole table |
| Fog of war | How fog of war works: from the tokens' vision, painted by hand by whoever runs the game, or no fog at all. _Only when playing with a map._ | By sight · Painted by the GM · No fog | By sight | Beginner | The whole table |
| What players see | How much of the map players see when there is fog. _Only when playing with a map. Depends on Fog of war (it does not apply with «No fog»)._ | What the light reaches · The whole map | What the light reaches | Advanced | The whole table |
Ambience
| Setting | What it does | Values | Default | Level | Who sees it |
|---|---|---|---|---|---|
| Weather on open | The weather the map opens with. _Only when playing with a map._ | Clear · Fog · Rain · Storm · Snow | Clear | Standard | The whole table |
| Intensity | How strong that weather is. _Only when playing with a map. Depends on Weather on open (it does not apply with «Clear»)._ | 0–100% (step 5) | 60% | Advanced | The whole table |
| Time on open | The time of day the map opens with. _Only when playing with a map._ | Dawn · Noon · Dusk · Night | Dusk | Standard | The whole table |
| Map time follows the world clock | «When the world's date and time change, the sky of an open-air map follows it.» _Only when playing with a map._ | Yes / No | No | Advanced | The whole table |
| Table music | What plays at the table: the campaign playlist, only effects, or nothing. | Campaign playlist · Effects only · Silence | Campaign playlist | Standard | The whole table |
| Table base volume | The base volume of the table. | 0–100% (step 5) | 70% | Advanced | The whole table |
Players
| Setting | What it does | Values | Default | Level | Who sees it |
|---|---|---|---|---|---|
| Move tokens | Which tokens players can move. _Only when playing with a map._ | Only their own · Anyone · No one | Only their own | Beginner | The whole table |
| Enemy health | «What players see of enemy health: nothing, its state or the numbers.» _Only with a map and combat._ | Hidden · Condition only · With numbers | Condition only | Standard | The whole table |
| Sheets they can see | «Which sheets players can open besides their own.» _Only if the system has a character sheet._ | Their own · Allies' · All | Their own | Standard | The whole table |
| Can draw on the map | Whether players can draw on the map. _Only when playing with a map._ | Yes / No | Yes | Advanced | The whole table |
| Can ping the map | Whether players can ping a point on the map. _Only when playing with a map._ | Yes / No | Yes | Advanced | The whole table |
| When combat or the map closes | What happens to the players when the combat or the map is closed. _Only when playing with a map._ | Everyone goes back to the scene · Nobody moves | Everyone goes back to the scene | Advanced | The whole table |
House rules
| Setting | What it does | Values | Default | Level | Who sees it |
|---|---|---|---|---|---|
| Initiative | «Everyone rolls their own initiative, or one roll per side.» _Only if the system rolls initiative._ | Each one · By side | Each one | Standard | The whole table |
| Death saves | «Whether death saves are rolled in the open or in secret.» _Only if the system has death saves._ | In the open · Hidden roll | In the open | Advanced | The whole table |
| Melee and height | «What happens when a melee attack cannot reach a flying creature above its reach: ask before attacking, block it, or ignore height.» _Only when playing with a map._ | Warn · Block · No limit | Warn | Advanced | The whole table |
| Damage card: the GM decides to apply, halve, double or heal | «A hit or a spell does not subtract HP right away: it leaves a card in the chat with what each target would take, to apply in full, halved, doubled or as healing. Off, damage is applied automatically as usual.» _Only if the system has combat._ | Yes / No | No | Standard | Only whoever runs the game |
| Rests | «How long rests take. What they recover does not change.» _Only if the system has rests._ | System rests · Shorter · Epic | System rests | Advanced | The whole table |
The table
General permissions and rules for the table. Each one is saved as its own campaign rule.
Characters
| Setting | What it does | Values | Default | Level | Who sees it |
|---|---|---|---|---|---|
| Characters are made at this table | «The campaign only accepts characters made inside it. The GM can still link one from outside.» _Only if the system has a character sheet._ | Yes / No | No | Standard | The whole table |
| Free inventory | «Each player adds catalog items to themselves and edits their own money. Buying, selling and gifting are free either way.» _Only if the system has an inventory._ | Yes / No | No | Beginner | The whole table |
| Free sheet editing | «Each player can reopen creation and adjust their own sheet by hand.» _Only if the system has a character sheet._ | Yes / No | No | Standard | The whole table |
| Players log their own experience | «Each player records their own experience, or marks their milestone, on their sheet without asking the GM.» _Only if the system has experience._ | Yes / No | No | Beginner | The whole table |
| Players pick a ready-made character | «Someone joining without a character picks one of the ready-made ones nobody owns. Meant for one-shots and intro tables.» _Only if the system supports ready-made characters._ | Yes / No | No | Standard | The whole table |
| Players can see each other's sheets (read-only) | «Players open their companions' sheets, read-only.» _Only if the system has a character sheet._ | Yes / No | No | Standard | The whole table |
| Starting level | «The level characters are created at. They pick what they gain at each level up to it, just like when leveling up.» _Only in systems with levels that are not D&D._ | 1–100 (step 1) | 1 | Beginner | The whole table |
| Custom background | «Players give themselves their own background when creating a character: just the name, or in full with proficiencies and gear.» _Only at D&D tables._ | No · Name only · Full | No | Advanced | The whole table |
The table
| Setting | What it does | Values | Default | Level | Who sees it |
|---|---|---|---|---|---|
| Channels without a character | «Someone who has no character yet sees the channels and writes in them under their username.» | Yes / No | No | Advanced | The whole table |
| Economy and management | «Turns on Management: wallet and transfers, jobs with a wage, NPCs and the table's ambience.» | Yes / No | No | Standard | The whole table |
| Card decks | «Adds the Decks tab to a table whose system has none. If the system already has decks, it is not needed.» | Yes / No | No | Advanced | The whole table |
| Players' code macros | «Players can write code macros at this table. The GM's always work.» | Yes / No | Yes | Advanced | The whole table |
| Players' experiences | «Players can launch the experiences (web pages, videos, panoramas) stored on their tokens to the table. By default only the GM launches them.» | Yes / No | No | Advanced | The whole table |
| Players can switch views on their own | «Off, players see what you show: the tactical map for combat and the scene for the rest. On, each player switches views whenever they like.» | Yes / No | No | Advanced | Only whoever runs the game |
Dice
| Setting | What it does | Values | Default | Level | Who sees it |
|---|---|---|---|---|---|
| Fair rolls | «Smooths streaks: Soft and Balanced nudge the dice toward the average. Pure chance changes nothing.» | Pure chance · Gentle · Balanced | Pure chance | Advanced | Only whoever runs the game |
Roll automation
The rolls block: who rolls what, how the dice roll and where each result is kept.
Roll automation
| Setting | What it does | Values | Default | Level | Who sees it |
|---|---|---|---|---|---|
| Attacks | Who makes the roll for attack rolls: the player (it is requested), automatic (it just happens) or on a deadline (it is requested and, once the time is up, happens automatically). _Only if the system rolls attacks._ | Whoever plays · Automatic · With a deadline | Whoever plays | Advanced | The whole table |
| Damage and effects | Who makes the roll for damage and effects: the player (it is requested), automatic (it just happens) or on a deadline (it is requested and, once the time is up, happens automatically). _Only if the system rolls damage._ | Whoever plays · Automatic · With a deadline | Whoever plays | Advanced | The whole table |
| Defences and saves | Who makes the roll for saving throws and defences: the player (it is requested), automatic (it just happens) or on a deadline (it is requested and, once the time is up, happens automatically). _Only if the system rolls saving throws._ | Whoever plays · Automatic · With a deadline | Whoever plays | Advanced | The whole table |
| Checks the GM asks for | Who makes the roll for checks the GM asks for: the player (it is requested), automatic (it just happens) or on a deadline (it is requested and, once the time is up, happens automatically). _Only if the system rolls checks._ | Whoever plays · Automatic · With a deadline | Whoever plays | Advanced | The whole table |
| Initiative | Who makes the roll for initiative: the player (it is requested), automatic (it just happens) or on a deadline (it is requested and, once the time is up, happens automatically). _Only if the system rolls initiative._ | Whoever plays · Automatic · With a deadline | Automatic | Advanced | The whole table |
| Deadline (seconds) | The seconds to wait on rolls set to a deadline; after that the roll is made automatically. _Only matters if one of the rolls above is set to a deadline._ | 5–600 s (step 1) | 30 s | Advanced | The whole table |
| Damage | Whether damage is confirmed by whoever runs the game or applied automatically. _Only if the system rolls damage._ | The GM confirms · Applied automatically | The GM confirms | Standard | The whole table |
| Everyone can roll their own without being asked | Each player can choose to roll their own dice without being asked. | Yes / No | Yes | Advanced | The whole table |
| Movements in the log | How moves are logged: one entry per turn or every step. _Only when playing with a map._ | Per turn · Every step | Per turn | Advanced | The whole table |
| 3D dice on the table | «Off, nobody sees the dice roll: only the result in the notice and the chat.» | Yes / No | Yes | Standard | The whole table |
| Animate attack dice | Whether the 3D dice roll for attacks; off, only the result is shown. _Only if the system rolls attacks. Depends on 3D dice on the table being on._ | Yes / No | Yes | Advanced | The whole table |
| Animate damage dice | Whether the 3D dice roll for damage; off, only the result is shown. _Only if the system rolls damage. Depends on 3D dice on the table being on._ | Yes / No | Yes | Advanced | The whole table |
| Animate saving throw dice | Whether the 3D dice roll for saving throws; off, only the result is shown. _Only if the system rolls saving throws. Depends on 3D dice on the table being on._ | Yes / No | Yes | Advanced | The whole table |
| Animate check dice | Whether the 3D dice roll for checks; off, only the result is shown. _Only if the system rolls checks. Depends on 3D dice on the table being on._ | Yes / No | Yes | Advanced | The whole table |
| Animate initiative dice | Whether the 3D dice roll for initiative; off, only the result is shown. _Only if the system rolls initiative. Depends on 3D dice on the table being on._ | Yes / No | Yes | Advanced | The whole table |
| Creature saving throws | «Automatic or rolled by the GM.» _Only if the system rolls saving throws._ | Automatic · The GM rolls them | Automatic | Standard | Only whoever runs the game |
Log and chat
| Setting | What it does | Values | Default | Level | Who sees it |
|---|---|---|---|---|---|
| Where it goes: attacks | Where attacks are kept: in the chat and the log, only in the log, or nowhere. _Only if the system rolls attacks._ | Chat and log · Log only · Not stored | Chat and log | Advanced | The whole table |
| Where it goes: damage | Where damage are kept: in the chat and the log, only in the log, or nowhere. _Only if the system rolls damage._ | Chat and log · Log only · Not stored | Chat and log | Advanced | The whole table |
| Where it goes: saving throws | Where saving throws are kept: in the chat and the log, only in the log, or nowhere. _Only if the system rolls saving throws._ | Chat and log · Log only · Not stored | Chat and log | Advanced | The whole table |
| Where it goes: checks | Where checks are kept: in the chat and the log, only in the log, or nowhere. _Only if the system rolls checks._ | Chat and log · Log only · Not stored | Chat and log | Advanced | The whole table |
| Where it goes: initiative | Where initiative are kept: in the chat and the log, only in the log, or nowhere. _Only if the system rolls initiative._ | Chat and log · Log only · Not stored | Chat and log | Advanced | The whole table |
| GM secret rolls in the chat | «Players see «rolls in secret» without numbers; the GM gets the full card, only for them.» | Yes / No | No | Advanced | The whole table |
| Quick roll window | «Summary: grade and target. Detailed: adds dice and modifiers, folded.» | Summary · Detailed | Summary | Standard | The whole table |
| Where the roll is shown | «Floating card, chat or both.» | Window · Chat · Both | Both | Standard | The whole table |
| GM secret rolls, for players | «What players see of secret rolls.» | Nothing · "Enemy roll" · Full | Nothing | Standard | Only whoever runs the game |
| Spell description in chat when cast | «The spell text, in chat.» _Only at D&D tables._ | Yes / No | No | Advanced | The whole table |
| Chat card detail | «Compact keeps only the total in the chat, without each die.» | Full · Compact | Full | Standard | The whole table |
D&D rules
Character and table rules specific to D&D 5e. They only show up at a D&D table or with its content switched on.
Characters
| Setting | What it does | Values | Default | Level | Who sees it |
|---|---|---|---|---|---|
| Starting level | «The level characters are created at. The creation wizard walks through the levels up to it.» _Only at D&D tables._ | 1–20 (step 1) | 1 | Beginner | The whole table |
| Hit points | How the hit points of each level are obtained. _Only at D&D tables._ | Fixed average · Roll · Maximum · Manual | Fixed average | Beginner | The whole table |
| Ability scores | How ability scores are set when a character is created. _Only at D&D tables._ | Point buy · Standard array · Dice rolls · Manual | Point buy | Beginner | The whole table |
| Leveling | How characters level up: by experience or by milestones. _Only at D&D tables._ | Experience · Milestones | Experience | Beginner | The whole table |
| Item catalog | Who can use the item catalogue: players and GM, or only the GM. _Only at D&D tables._ | Players and GM · GM only | Players and GM | Standard | The whole table |
| Multiclassing | «Lets a character level up in a class other than the ones they already have.» _Only at D&D tables._ | Yes / No | Yes | Standard | The whole table |
| Multiclassing without prerequisites | «The GM allows multiclassing without asking for each class's minimum ability score.» _Only in D&D with a GM who decides. Depends on Multiclassing being on._ | Yes / No | No | Advanced | Only whoever runs the game |
| Feats | «Lets characters pick feats when they level up.» _Only at D&D tables._ | Yes / No | Yes | Standard | The whole table |
| Feat prerequisites | «Requires each feat's prerequisites. Off, they are ignored.» _Only at D&D tables._ | Yes / No | Yes | Advanced | The whole table |
Combat
| Setting | What it does | Values | Default | Level | Who sees it |
|---|---|---|---|---|---|
| Automatic cover | «Works out cover between attacker and target from the map's walls and adds it to AC.» _Only at D&D tables._ | Yes / No | Yes | Standard | The whole table |
Notices
| Setting | What it does | Values | Default | Level | Who sees it |
|---|---|---|---|---|---|
| Announce attacks | «Shows a short text over the token when someone attacks.» _Only at D&D tables._ | Yes / No | Yes | Advanced | The whole table |
| Announce spells | «Shows a short text over the token when someone casts a spell.» _Only at D&D tables._ | Yes / No | Yes | Advanced | The whole table |
| Announce features and actions | «Shows a short text over the token when someone uses a feature or an action.» _Only at D&D tables._ | Yes / No | Yes | Advanced | The whole table |
Roll automation
| Setting | What it does | Values | Default | Level | Who sees it |
|---|---|---|---|---|---|
| Saves by hand | «Combat does not roll the targets' saves: what came up at the table is recorded.» _Only at D&D tables._ | Yes / No | No | Advanced | Only whoever runs the game |
| Damage per projectile by hand | «Projectiles, like Magic Missile, are rolled one by one instead of all the dice together.» _Only at D&D tables._ | Yes / No | No | Advanced | Only whoever runs the game |
Content
| Setting | What it does | Values | Default | Level | Who sees it |
|---|---|---|---|---|---|
| Mix in the other edition | Lets you mix content from both editions of D&D. _Only for D&D, or with the D&D content switched on._ | Yes / No | No | Advanced | The whole table |
Beyond the declarative settings
The chapter also has blocks that are not a single setting: Tokens (tokens without a frame or with a chosen frame), Group sheets (one shared group sheet or one per character), Supplements (modules that are switched on or off at the table), Custom conditions (conditions you make up), D&D content and Foundry. And a Just for you block, which only changes your own device.
Tips
Tip. Start at the Beginner level and go up only when you need a setting you cannot see: with few settings in view it is easier not to break anything.
- Try a preset's effect with See what changes before applying it: it shows each setting with its "before" and its "after".
- If you change system or mode, settings that are no longer used appear in a group of their own, "Changed, but this table no longer uses them"; restoring them returns them to the factory value.
- The settings in the rolls group are for giving players more or less work: set Automatic where you do not want to interrupt the pace.
Known limits
- Platform settings apply to any system, but each one only appears where it makes sense; a custom system can add its own and set other factory values.
- A GM-only setting is not seen by any player, not even read-only.
- A preset only touches what applies to your table: the rest is left as it is and the notice says how many settings were ignored.
Common problems
"I cannot find a setting." It may be at a higher level (go up to Advanced), or not apply to your table's system. The search box ignores the level: type its name.
"It shows as disabled." It depends on another setting that is currently turning it off. The row itself says which one; adjust that first.
"I changed something and want to go back." Press Restore on the row, or the undo notice if it has just happened.
See also
Campaign settings, Campaign management, Campaign decks, Rolls, 3D dice and fair rolls, Automated D&D: what the app rolls for you.