Campaign rules and settings

Reference for the 80 declarative table and campaign settings: what each does, its values, the factory value, the level and who sees it.

A Roliando campaign is fine-tuned with declarative settings: switches, choices and numbers that change how the table behaves (the map, the ambience, what players can do, who rolls the dice, D&D rules…). This page is the reference for all of them: what each one does, what values it accepts, what the factory value is and who sees it. To change them, the screen is Rules and settings, inside Campaign settings.

Where to find it

There are two doors to the same settings:

  • In the campaign: Settings and the Rules and settings chapter.
  • At the table: the settings gear opens Table settings, the same screen filtered to what affects the live table. There it opens at the fullest level.

and the presets, and the settings by group with their preview.")

Requirements and permissions

  • Only whoever runs the campaign changes these settings. Players see the ones that are not GM-only, read-only: "Only whoever runs the table can change these settings."
  • The screen does not show everything: only the settings that make sense for the table's system appear. An attack setting does not show if the system does not roll attacks, nor a D&D one at a table that is not D&D. In the "What it does" column of the tables, in italics, it says when each one appears.
  • A setting that depends on another is shown disabled and explains which one: "Depends on another setting. Set that first."
  • The Who sees it column tells apart what belongs to the whole table (players see it, the GM changes it) from what is for whoever runs the game only (it is not even shown).

Step by step

  1. Open Settings and the Rules and settings chapter. At the top you will see the table's system.
  2. Choose how many settings you want to see with the level selector: Beginner, Standard or Advanced. "Choose how many settings you want to see" The level only decides how many are shown; it never changes a value. If there are more at a higher level, a notice says so and offers Show all.
  3. Search by name with Search settings (it ignores accents), or jump between groups with the index on the left (a drop-down on mobile).
  4. Change the setting with its control. It is saved at once and an undo notice appears. A dot next to the setting means "Changed from the default value"; with Restore it goes back to its factory value.
  5. With Changed only you see only what you have touched, and the counter beside it says how many there are.
  6. If you want to change several at once, open Presets: "Changes several settings at once. You see what changes before applying, and can undo it." Press See what changes to see what would change and Apply to apply it.
  7. To add a setting of your own, go down to the Your rules group and press Create a setting. Choose its type (switch, choice, number or text), give it a name and, if needed, its options or its range. "Settings you create for this table, even if the system is not yours. Sheet formulas read them as set_ plus the key." You can create up to 40.

Examples

  • A beginners' table: apply the Beginner preset. "Less work for the GM: players track their own things and can see each other's sheets."
  • A hard table: the Advanced preset does the opposite: "The GM decides everything: characters made at the table, enemy health hidden and no drawing on the map."
  • No fog on the map: in Table settings, set fog of war to No fog; the setting for what players see switches itself off, because it depends on it.
  • Everyone rolls their own: in the rolls group, leave attacks on Whoever plays; initiative happens by itself by default.

Options

The following tables list the 80 declarative settings Roliando offers: those of the map and the table, the table rules, the rolls and the D&D rules. Each row names the setting, sums up what it does, gives the possible values and the factory value, the level it shows at ("Level") and who sees it. The values in the columns come from the application itself, with its own names.

Table settings

They are stored in the mesa block of the table rules. They change the map, the ambience, what players can do and the house rules.

Map

SettingWhat it doesValuesDefaultLevelWho sees it
GridThe shape of the map grid. _Only when playing with a map._Square · Hexagonal · No gridSquareBeginnerThe whole table
How the grid looksHow visible the grid is drawn. _Only when playing with a map. Depends on Grid (it does not apply with «No grid»)._Faint · Normal · HiddenNormalStandardThe whole table
One square isWhat one map square stands for. _Only when playing with a map._1.5 metres · 5 feet · One square · 10 feet · 1 kilometre1.5 metresStandardThe whole table
Fog of warHow fog of war works: from the tokens' vision, painted by hand by whoever runs the game, or no fog at all. _Only when playing with a map._By sight · Painted by the GM · No fogBy sightBeginnerThe whole table
What players seeHow much of the map players see when there is fog. _Only when playing with a map. Depends on Fog of war (it does not apply with «No fog»)._What the light reaches · The whole mapWhat the light reachesAdvancedThe whole table

Ambience

SettingWhat it doesValuesDefaultLevelWho sees it
Weather on openThe weather the map opens with. _Only when playing with a map._Clear · Fog · Rain · Storm · SnowClearStandardThe whole table
IntensityHow strong that weather is. _Only when playing with a map. Depends on Weather on open (it does not apply with «Clear»)._0–100% (step 5)60%AdvancedThe whole table
Time on openThe time of day the map opens with. _Only when playing with a map._Dawn · Noon · Dusk · NightDuskStandardThe whole table
Map time follows the world clock«When the world's date and time change, the sky of an open-air map follows it.» _Only when playing with a map._Yes / NoNoAdvancedThe whole table
Table musicWhat plays at the table: the campaign playlist, only effects, or nothing.Campaign playlist · Effects only · SilenceCampaign playlistStandardThe whole table
Table base volumeThe base volume of the table.0–100% (step 5)70%AdvancedThe whole table

Players

SettingWhat it doesValuesDefaultLevelWho sees it
Move tokensWhich tokens players can move. _Only when playing with a map._Only their own · Anyone · No oneOnly their ownBeginnerThe whole table
Enemy health«What players see of enemy health: nothing, its state or the numbers.» _Only with a map and combat._Hidden · Condition only · With numbersCondition onlyStandardThe whole table
Sheets they can see«Which sheets players can open besides their own.» _Only if the system has a character sheet._Their own · Allies' · AllTheir ownStandardThe whole table
Can draw on the mapWhether players can draw on the map. _Only when playing with a map._Yes / NoYesAdvancedThe whole table
Can ping the mapWhether players can ping a point on the map. _Only when playing with a map._Yes / NoYesAdvancedThe whole table
When combat or the map closesWhat happens to the players when the combat or the map is closed. _Only when playing with a map._Everyone goes back to the scene · Nobody movesEveryone goes back to the sceneAdvancedThe whole table

House rules

SettingWhat it doesValuesDefaultLevelWho sees it
Initiative«Everyone rolls their own initiative, or one roll per side.» _Only if the system rolls initiative._Each one · By sideEach oneStandardThe whole table
Death saves«Whether death saves are rolled in the open or in secret.» _Only if the system has death saves._In the open · Hidden rollIn the openAdvancedThe whole table
Melee and height«What happens when a melee attack cannot reach a flying creature above its reach: ask before attacking, block it, or ignore height.» _Only when playing with a map._Warn · Block · No limitWarnAdvancedThe whole table
Damage card: the GM decides to apply, halve, double or heal«A hit or a spell does not subtract HP right away: it leaves a card in the chat with what each target would take, to apply in full, halved, doubled or as healing. Off, damage is applied automatically as usual.» _Only if the system has combat._Yes / NoNoStandardOnly whoever runs the game
Rests«How long rests take. What they recover does not change.» _Only if the system has rests._System rests · Shorter · EpicSystem restsAdvancedThe whole table

The table

General permissions and rules for the table. Each one is saved as its own campaign rule.

Characters

SettingWhat it doesValuesDefaultLevelWho sees it
Characters are made at this table«The campaign only accepts characters made inside it. The GM can still link one from outside.» _Only if the system has a character sheet._Yes / NoNoStandardThe whole table
Free inventory«Each player adds catalog items to themselves and edits their own money. Buying, selling and gifting are free either way.» _Only if the system has an inventory._Yes / NoNoBeginnerThe whole table
Free sheet editing«Each player can reopen creation and adjust their own sheet by hand.» _Only if the system has a character sheet._Yes / NoNoStandardThe whole table
Players log their own experience«Each player records their own experience, or marks their milestone, on their sheet without asking the GM.» _Only if the system has experience._Yes / NoNoBeginnerThe whole table
Players pick a ready-made character«Someone joining without a character picks one of the ready-made ones nobody owns. Meant for one-shots and intro tables.» _Only if the system supports ready-made characters._Yes / NoNoStandardThe whole table
Players can see each other's sheets (read-only)«Players open their companions' sheets, read-only.» _Only if the system has a character sheet._Yes / NoNoStandardThe whole table
Starting level«The level characters are created at. They pick what they gain at each level up to it, just like when leveling up.» _Only in systems with levels that are not D&D._1–100 (step 1)1BeginnerThe whole table
Custom background«Players give themselves their own background when creating a character: just the name, or in full with proficiencies and gear.» _Only at D&D tables._No · Name only · FullNoAdvancedThe whole table

The table

SettingWhat it doesValuesDefaultLevelWho sees it
Channels without a character«Someone who has no character yet sees the channels and writes in them under their username.»Yes / NoNoAdvancedThe whole table
Economy and management«Turns on Management: wallet and transfers, jobs with a wage, NPCs and the table's ambience.»Yes / NoNoStandardThe whole table
Card decks«Adds the Decks tab to a table whose system has none. If the system already has decks, it is not needed.»Yes / NoNoAdvancedThe whole table
Players' code macros«Players can write code macros at this table. The GM's always work.»Yes / NoYesAdvancedThe whole table
Players' experiences«Players can launch the experiences (web pages, videos, panoramas) stored on their tokens to the table. By default only the GM launches them.»Yes / NoNoAdvancedThe whole table
Players can switch views on their own«Off, players see what you show: the tactical map for combat and the scene for the rest. On, each player switches views whenever they like.»Yes / NoNoAdvancedOnly whoever runs the game

Dice

SettingWhat it doesValuesDefaultLevelWho sees it
Fair rolls«Smooths streaks: Soft and Balanced nudge the dice toward the average. Pure chance changes nothing.»Pure chance · Gentle · BalancedPure chanceAdvancedOnly whoever runs the game

Roll automation

The rolls block: who rolls what, how the dice roll and where each result is kept.

Roll automation

SettingWhat it doesValuesDefaultLevelWho sees it
AttacksWho makes the roll for attack rolls: the player (it is requested), automatic (it just happens) or on a deadline (it is requested and, once the time is up, happens automatically). _Only if the system rolls attacks._Whoever plays · Automatic · With a deadlineWhoever playsAdvancedThe whole table
Damage and effectsWho makes the roll for damage and effects: the player (it is requested), automatic (it just happens) or on a deadline (it is requested and, once the time is up, happens automatically). _Only if the system rolls damage._Whoever plays · Automatic · With a deadlineWhoever playsAdvancedThe whole table
Defences and savesWho makes the roll for saving throws and defences: the player (it is requested), automatic (it just happens) or on a deadline (it is requested and, once the time is up, happens automatically). _Only if the system rolls saving throws._Whoever plays · Automatic · With a deadlineWhoever playsAdvancedThe whole table
Checks the GM asks forWho makes the roll for checks the GM asks for: the player (it is requested), automatic (it just happens) or on a deadline (it is requested and, once the time is up, happens automatically). _Only if the system rolls checks._Whoever plays · Automatic · With a deadlineWhoever playsAdvancedThe whole table
InitiativeWho makes the roll for initiative: the player (it is requested), automatic (it just happens) or on a deadline (it is requested and, once the time is up, happens automatically). _Only if the system rolls initiative._Whoever plays · Automatic · With a deadlineAutomaticAdvancedThe whole table
Deadline (seconds)The seconds to wait on rolls set to a deadline; after that the roll is made automatically. _Only matters if one of the rolls above is set to a deadline._5–600 s (step 1)30 sAdvancedThe whole table
DamageWhether damage is confirmed by whoever runs the game or applied automatically. _Only if the system rolls damage._The GM confirms · Applied automaticallyThe GM confirmsStandardThe whole table
Everyone can roll their own without being askedEach player can choose to roll their own dice without being asked.Yes / NoYesAdvancedThe whole table
Movements in the logHow moves are logged: one entry per turn or every step. _Only when playing with a map._Per turn · Every stepPer turnAdvancedThe whole table
3D dice on the table«Off, nobody sees the dice roll: only the result in the notice and the chat.»Yes / NoYesStandardThe whole table
Animate attack diceWhether the 3D dice roll for attacks; off, only the result is shown. _Only if the system rolls attacks. Depends on 3D dice on the table being on._Yes / NoYesAdvancedThe whole table
Animate damage diceWhether the 3D dice roll for damage; off, only the result is shown. _Only if the system rolls damage. Depends on 3D dice on the table being on._Yes / NoYesAdvancedThe whole table
Animate saving throw diceWhether the 3D dice roll for saving throws; off, only the result is shown. _Only if the system rolls saving throws. Depends on 3D dice on the table being on._Yes / NoYesAdvancedThe whole table
Animate check diceWhether the 3D dice roll for checks; off, only the result is shown. _Only if the system rolls checks. Depends on 3D dice on the table being on._Yes / NoYesAdvancedThe whole table
Animate initiative diceWhether the 3D dice roll for initiative; off, only the result is shown. _Only if the system rolls initiative. Depends on 3D dice on the table being on._Yes / NoYesAdvancedThe whole table
Creature saving throws«Automatic or rolled by the GM.» _Only if the system rolls saving throws._Automatic · The GM rolls themAutomaticStandardOnly whoever runs the game

Log and chat

SettingWhat it doesValuesDefaultLevelWho sees it
Where it goes: attacksWhere attacks are kept: in the chat and the log, only in the log, or nowhere. _Only if the system rolls attacks._Chat and log · Log only · Not storedChat and logAdvancedThe whole table
Where it goes: damageWhere damage are kept: in the chat and the log, only in the log, or nowhere. _Only if the system rolls damage._Chat and log · Log only · Not storedChat and logAdvancedThe whole table
Where it goes: saving throwsWhere saving throws are kept: in the chat and the log, only in the log, or nowhere. _Only if the system rolls saving throws._Chat and log · Log only · Not storedChat and logAdvancedThe whole table
Where it goes: checksWhere checks are kept: in the chat and the log, only in the log, or nowhere. _Only if the system rolls checks._Chat and log · Log only · Not storedChat and logAdvancedThe whole table
Where it goes: initiativeWhere initiative are kept: in the chat and the log, only in the log, or nowhere. _Only if the system rolls initiative._Chat and log · Log only · Not storedChat and logAdvancedThe whole table
GM secret rolls in the chat«Players see «rolls in secret» without numbers; the GM gets the full card, only for them.»Yes / NoNoAdvancedThe whole table
Quick roll window«Summary: grade and target. Detailed: adds dice and modifiers, folded.»Summary · DetailedSummaryStandardThe whole table
Where the roll is shown«Floating card, chat or both.»Window · Chat · BothBothStandardThe whole table
GM secret rolls, for players«What players see of secret rolls.»Nothing · "Enemy roll" · FullNothingStandardOnly whoever runs the game
Spell description in chat when cast«The spell text, in chat.» _Only at D&D tables._Yes / NoNoAdvancedThe whole table
Chat card detail«Compact keeps only the total in the chat, without each die.»Full · CompactFullStandardThe whole table

D&D rules

Character and table rules specific to D&D 5e. They only show up at a D&D table or with its content switched on.

Characters

SettingWhat it doesValuesDefaultLevelWho sees it
Starting level«The level characters are created at. The creation wizard walks through the levels up to it.» _Only at D&D tables._1–20 (step 1)1BeginnerThe whole table
Hit pointsHow the hit points of each level are obtained. _Only at D&D tables._Fixed average · Roll · Maximum · ManualFixed averageBeginnerThe whole table
Ability scoresHow ability scores are set when a character is created. _Only at D&D tables._Point buy · Standard array · Dice rolls · ManualPoint buyBeginnerThe whole table
LevelingHow characters level up: by experience or by milestones. _Only at D&D tables._Experience · MilestonesExperienceBeginnerThe whole table
Item catalogWho can use the item catalogue: players and GM, or only the GM. _Only at D&D tables._Players and GM · GM onlyPlayers and GMStandardThe whole table
Multiclassing«Lets a character level up in a class other than the ones they already have.» _Only at D&D tables._Yes / NoYesStandardThe whole table
Multiclassing without prerequisites«The GM allows multiclassing without asking for each class's minimum ability score.» _Only in D&D with a GM who decides. Depends on Multiclassing being on._Yes / NoNoAdvancedOnly whoever runs the game
Feats«Lets characters pick feats when they level up.» _Only at D&D tables._Yes / NoYesStandardThe whole table
Feat prerequisites«Requires each feat's prerequisites. Off, they are ignored.» _Only at D&D tables._Yes / NoYesAdvancedThe whole table

Combat

SettingWhat it doesValuesDefaultLevelWho sees it
Automatic cover«Works out cover between attacker and target from the map's walls and adds it to AC.» _Only at D&D tables._Yes / NoYesStandardThe whole table

Notices

SettingWhat it doesValuesDefaultLevelWho sees it
Announce attacks«Shows a short text over the token when someone attacks.» _Only at D&D tables._Yes / NoYesAdvancedThe whole table
Announce spells«Shows a short text over the token when someone casts a spell.» _Only at D&D tables._Yes / NoYesAdvancedThe whole table
Announce features and actions«Shows a short text over the token when someone uses a feature or an action.» _Only at D&D tables._Yes / NoYesAdvancedThe whole table

Roll automation

SettingWhat it doesValuesDefaultLevelWho sees it
Saves by hand«Combat does not roll the targets' saves: what came up at the table is recorded.» _Only at D&D tables._Yes / NoNoAdvancedOnly whoever runs the game
Damage per projectile by hand«Projectiles, like Magic Missile, are rolled one by one instead of all the dice together.» _Only at D&D tables._Yes / NoNoAdvancedOnly whoever runs the game

Content

SettingWhat it doesValuesDefaultLevelWho sees it
Mix in the other editionLets you mix content from both editions of D&D. _Only for D&D, or with the D&D content switched on._Yes / NoNoAdvancedThe whole table

Beyond the declarative settings

The chapter also has blocks that are not a single setting: Tokens (tokens without a frame or with a chosen frame), Group sheets (one shared group sheet or one per character), Supplements (modules that are switched on or off at the table), Custom conditions (conditions you make up), D&D content and Foundry. And a Just for you block, which only changes your own device.

Tips

Tip. Start at the Beginner level and go up only when you need a setting you cannot see: with few settings in view it is easier not to break anything.

  • Try a preset's effect with See what changes before applying it: it shows each setting with its "before" and its "after".
  • If you change system or mode, settings that are no longer used appear in a group of their own, "Changed, but this table no longer uses them"; restoring them returns them to the factory value.
  • The settings in the rolls group are for giving players more or less work: set Automatic where you do not want to interrupt the pace.

Known limits

  • Platform settings apply to any system, but each one only appears where it makes sense; a custom system can add its own and set other factory values.
  • A GM-only setting is not seen by any player, not even read-only.
  • A preset only touches what applies to your table: the rest is left as it is and the notice says how many settings were ignored.

Common problems

"I cannot find a setting." It may be at a higher level (go up to Advanced), or not apply to your table's system. The search box ignores the level: type its name.

"It shows as disabled." It depends on another setting that is currently turning it off. The row itself says which one; adjust that first.

"I changed something and want to go back." Press Restore on the row, or the undo notice if it has just happened.

See also

Campaign settings, Campaign management, Campaign decks, Rolls, 3D dice and fair rolls, Automated D&D: what the app rolls for you.

All Roliando guides