Campaign settings
The nine settings chapters: cover, rules and settings, table etiquette, animations, GM identity, co-GMs, tables, emojis and advanced.
The Settings section gathers everything decided once per campaign: the cover and the name, how you play, the table's rules and settings, table etiquette, the GM's name and image, co-GMs, parallel tables, emojis and the irreversible things. It is laid out as a folio of nine chapters: the index on the left and, on the page, the form with explanations in the margin. Every change is saved at once and can be undone for a few seconds: there is no save button.
Where to find it
In the campaign rail, within the GM room, choose Settings. You can also reach a specific setting from the command palette: choosing it opens its chapter and points at it (see The command palette (Ctrl K)).
Requirements and permissions
Chapters are shown depending on who you are. Whoever runs the campaign (the GM and their co-GMs) sees everything; some chapters and buttons are for the campaign owner only.
| Chapter | Who sees it |
|---|---|
| The table | Whoever runs the game |
| Rules and settings | Whoever runs the game |
| Table etiquette | Whoever runs the game (the Telegram notice, owner only) |
| Animations | Owner only |
| GM identity | Whoever runs the game |
| Co-GMs | Owner only |
| Parallel tables | Whoever runs the game |
| Table emojis | Whoever runs the game |
| Advanced | Whoever runs the game (duplicate, export and delete, owner only) |
Step by step
The table
- Change the picture with Change the cover (up to 8 MB) or remove it with Remove the cover.
- Type the Name (up to 80 characters; it cannot be left empty) and the Description (up to 600). It is the first thing newcomers read.
- Under How you play choose By voice or In writing; under Status, Active, Paused or Finished.
- Game type (Campaign, Westmarch or One-shot) is only offered when the table is not written.
- The Join code is the one you hand out to join. Copy it with its button, generate New code if it has leaked, or create it if it does not exist.
Rules and settings
- It is a single screen with everything adjustable about the table and the system, with a search box, levels and presets. It is covered setting by setting in Campaign rules and settings. Besides the settings, it has blocks of its own: Tokens (with or without a frame), Group sheets, Supplements, Custom conditions, D&D content and Foundry. Each block only shows up if your table supports it.
Table etiquette
- Write the Social contract and the Safety tools: newcomers see them. "What the table agrees on before play; new players see it. The webhook and Telegram are optional."
- Paste a Discord webhook to publish the game in a channel, and choose under What goes to the Discord channel what goes in and whether it looks like a player's or the GM's view. The owner can also set up the Telegram notices. All of this is in Discord and Telegram alerts from the campaign.
Animations, GM identity and Co-GMs
- Animations sets the default animation for each damage type for the whole table; a player or a specific action can change it, and whatever is closest to the action wins.
- GM identity changes the name and image you speak with as GM, different from your profile.
- Under Co-GMs the owner names whoever prepares and runs the game with you using Make co-GM. Details in Co-GMs and sheet editing permissions.
Parallel tables, Table emojis and Advanced
- Parallel tables lets you open another table within the same campaign, each with its own GM and players; see Parallel tables.
- Table emojis uploads images (up to 512 KB each) to use in the campaign chats by their name between colons.
- Advanced groups what cannot be undone or is heavy: Delete the history of every channel, Duplicate the campaign, Export to a file and Delete the campaign. Irreversible things ask for confirmation; exporting and duplicating are covered in Export, duplicate and delete a campaign.
Examples
- Setting up a new table: set a name and a cover, choose By voice and Campaign, copy the code and paste it into the group chat. Then, in the Table etiquette chapter, write three lines of social contract.
- Pausing for the summer: change the status to Paused. The table stays there, with everything, and the status shows in the campaign header.
- Testing without fear: before a big change to the rules, duplicate the campaign from Advanced and experiment on the copy.
Options
| Option | What it does | Values | Default |
|---|---|---|---|
| Cover | The table's picture. | An image up to 8 MB | The one you chose when creating the table |
| Name | The campaign's name. | Up to 80 characters | What you typed when creating it |
| How you play | Live voice or written play. | By voice · In writing | What you chose when creating it |
| Status | Where the campaign stands. | Active · Paused · Finished | The campaign's current status |
| Game type | The kind of campaign. | Campaign · Westmarch · One-shot | What you chose when creating it |
| Join code | The code to join the table. | A generated code | Created when you invite; you can change it |
| GM name | The name you appear under as GM. | Up to 60 characters | Empty |
| Discord webhook | The Discord link it publishes to. | Must start with Discord's webhook address | Empty |
Tips
Tip. If you are looking for a setting and do not know which chapter it is in, use the search box in Rules and settings or the command palette: they find the setting by its name and by related words.
- Changes are saved at once: do not wait to "finish". If you slip up, the saved notice comes with an undo button.
- Put the social contract in before the first session: newcomers read it and it avoids many misunderstandings.
Known limits
- Some chapters are for the owner only: a co-GM does not see Animations or Co-GMs, and cannot duplicate, export or delete the campaign.
- The blocks in Rules and settings depend on the table's system: you will not see Foundry without a Foundry system, or D&D content at a table that does not use it.
- Deleting the history of every channel does not touch private conversations, and it cannot be undone.
Common problems
"I cannot see a chapter." It is probably for the campaign owner only (see the table above), or the block does not apply to your table's system.
"It will not let me leave the name blank." The table needs a name: the notice "The table needs a name" appears.
"The webhook gives an error." Either it is the invitation link to the server, or it does not start like a Discord webhook. Copy it again from the channel settings in Discord.
See also
Campaign rules and settings, Campaign management, Co-GMs and sheet editing permissions, Export, duplicate and delete a campaign, Discord and Telegram alerts from the campaign, Parallel tables, GM screen.