Parallel tables

Several tables at once in one campaign: what belongs to each and what is shared, opening them, moving people, GM and co-GMs per table, and closing them.

A campaign can have several tables open at once: each with its own GM, its own co-GMs and its own players, as when one world is played by different groups or on different days. Each table has its own map and scene, its chat, its music and its voice; the campaign, the sheets, the World and the Journal are shared. They are managed by whoever runs the campaign.

Where to find it

  • Full management is in the GM room, Settings section, Parallel tables chapter.
  • Inside the table, the table's ⋯ menu has the Tables entry, with open another table, move players to another one and close the current one.
  • With at least one parallel table open, the table header shows the Table selector, with the name of the one you are looking at.

Requirements and permissions

Only whoever runs the campaign sees it. Within that:

  • The owner governs everything: opens tables for themselves or for someone else, renames them, closes them, hands over their GM, appoints co-GMs per table, moves players and can look at any table.
  • A co-GM can open a table and govern their own. Each GM runs one table at a time.
  • A player only sees the name of their table, with no menu.

There is a maximum of 12 tables per campaign and 6 co-GMs per table.

Step by step

Open another table

  1. Go to Parallel tables (or open the table's ⋯ menu and choose Tables, Open another table).
  2. Type the Table name; if you leave it blank, it is called "<your name>'s table".
  3. If you are the owner, choose in Who runs it who will run the new table: the owner or a co-GM who is not already running another one.
  4. In Who plays at it tick the players who will go. Each one shows which table they are on now; ticking them takes them out of that one and into the new one.
  5. Press Open table.

Move people from one table to another

  1. In the destination table's list, tick the person's box. They move from wherever they were and their screen starts following the new table.
  2. To take them out of a parallel table, untick their box on that table: they go back to the main one.
  3. From the table, with player tokens selected on the map, use the table's ⋯ menu, Tables and "Move to…": it moves the owners of those tokens to the table you choose.

GM and co-GMs of a table

  1. In the table's block, the owner can use "Hand the table to…" to give the table to another possible GM (the owner or a campaign co-GM who is not running another one).
  2. The table's GM adds co-GMs with Add a co-GM to this table and removes them with the button on their row.
  3. The The owner gets this table's alerts box makes the owner receive notices of what happens on that table.

Rename or close

  1. Rename changes the name.
  2. Close table asks for confirmation. Players return to the main table, the music and ambience of that table are deleted and its chat channel is hidden. Maps and scenes are not touched.
  3. From the table itself it also closes with Close this table: "Its players go back to the main table."

Look at another table (owner only)

Open the Table selector in the header: it shows the open tables with their GM's portrait and how many people play on each. Choosing one changes only what you see; nobody moves. The owner's music and voice follow the table they are looking at.

Examples

  • A shared world with two groups: open a second table for the Thursday group and leave the Saturday one on the main table. Both share the World and the Journal.
  • An "open table" campaign where each GM runs their own adventure: appoint co-GMs, each opens their own and players move from one to another by ticking their box.
  • You want a short separate session with part of the group: open a table, move those people over and close it when done so they go back to the main one.

Options

OptionWhat it doesDefault
Table nameThe table's name."<GM name>'s table"
Who runs itWho runs the new table (only the owner chooses).The first in the list
Who plays at itWhich players start on the table.Nobody
The owner gets this table's alertsWhether the owner receives that table's notices.Ticked

By default each table uses the campaign's settings. If the GM changes that table's own settings from the table (rolls, curtain or table settings), they change only there; meanwhile the table's block says so. With Go back to the campaign's they go back to the campaign's.

Tips

Tip. Name every table. "Thursday table" is easier to recognise than "Leo's table" in the selector.

Tip. Close the tables you no longer use: their players go back to the main one and the campaign stays tidy.

Known limits

  • Maximum 12 tables per campaign and 6 co-GMs per table.
  • A co-GM runs one table at a time and, while running one, cannot open another.
  • The main table cannot be closed.
  • Only the owner looks at other tables: a co-GM sees their own.
  • Whoever plays on a table only receives that table's notices.

Common problems

"It will not let me open another table." You already run one (each GM runs one at a time) or the campaign reached its maximum number of tables: the notice says which.

"I cannot bring a player to my table." Only that table's GM can bring people in. Ask the owner, or tick the person from their own table.

"I do not see the table selector." It only appears when at least one parallel table is open. A player also sees just the name, with no menu.

"It says this function is not active yet." The server does not have the parallel tables function switched on yet.

See also

Co-GMs and sheet editing permissions, GM screen, Sessions, schedule and reminders, Players, roles and teams, Campaign settings

All Roliando guides