Loot and containers
Create chests and loot, fill them from the catalogue, decide whether players take or you hand out, reveal them and show them to the table.
A container is a chest, a stash or a prepared haul: a list of items from your campaign catalogue that players can open and then, as you decide, either take on their own or receive from your hands. You create, fill and reveal them from Containers, inside Management. This page covers how to prepare loot, how to show it to the table and how players see and use it.
Where to find it
In the campaign rail, under GM's backstage, choose Management and open the Containers tab. On the left is the list of containers (grouped by folder if you give them one) and on the right the one you have selected. The items you put in come from the catalogue under Items, which is covered in Campaign management.
Requirements and permissions
- Whoever manages the campaign (GM or co-GM) prepares and reveals them.
- To fill them, the campaign's item catalogue must have content; if it is empty, the screen says "The item catalogue is empty.".
- To take an item, a player needs a character sheet at the table. Without one, the loot panel warns them: "You need a sheet to take things".
Step by step
- Press New container and give it a name. The container is born hidden and opens in the right-hand panel.
- Fill in the name, the folder (with slashes to nest, like "Castle/Ground floor") and the description: players will read it when they open it. You can add a picture with Set an image.
- Put items in with Add from the catalogue: pick an item from the catalogue or a whole folder, set the quantity and press Add. With a folder, all its items go in at once.
- In the container's item list you can change the quantity, open the item to see its description, give it to a sheet with Give to or take it out of the container.
- Decide who takes the items with Who takes the items: They take them or I hand them out. "Each player takes what they want." "Items only leave when you hand them out."
- If you want players to leave things inside, switch on They can leave things. That brings up Item limit and Maximum weight; left empty, there is no limit. "Adds up the weight of the items that have one. Empty, no limit."
- When the characters find it, flip the switch from Hidden to Revealed: "Players can see it and open it." You can hide it again.
Showing it at the table
There are three ways, and all three use the same container (the contents are not copied):
- At the table, open Bring and show and go to the Loot tab. Press Show on the loot: if it was hidden, it is revealed as it is shown, so that players can read it.
- On the map, an interactive prop with the Loot behaviour (the Chest template brings it) links the container chosen under Campaign container; when it is used, the container is revealed.
- On a map place's card, the linked loot offers Open the loot and, if it is hidden, Reveal the loot.
What players see
A panel appears with the container's name, its weight with the cap (if there is one) and the list of items, with a Take button on each. If the container is one the GM hands out, they see "The GM hands it out" instead and cannot take anything.
Examples
- The cellar chest: folder "Castle/Cellar", mode "They take them", filled with the folder "Minor treasure". You leave it hidden until the party goes down the stairs, then you reveal it.
- The bandit's stash: mode "I hand them out". Players see what is there, but you decide who gets what with Give to.
- The inn's luggage room: with They can leave things on and a maximum weight, the party can leave things until it is full.
Options
| Option | What it does | Default |
|---|---|---|
| Name | What the container is called, in the list and in the panel. | "Chest" |
| Folder | Groups containers in the list. | No folder |
| Who takes the items | Who takes the items: the players or you. | They take them |
| They can leave things | Players can leave items inside. | Off |
| Item limit | Maximum number of items (only with deposits). | No limit |
| Maximum weight | Maximum weight of what goes in (only with deposits). | No limit |
| Add from the catalogue | Puts in an item or a catalogue folder, in quantities from 1 to 99. | Empty |
With a right-click (or long press) on a container you get Open, Reveal to players or Hide from players, Move to a folder and delete; on an item, change its quantity, give it to a sheet or remove it.
Tips
Tip. Prepare the loot before the session and leave it hidden: revealing it is a single switch and can be undone. That way you do not interrupt the game to build it.
- Use folders, both in the catalogue and in the containers. Filling from a whole folder is the quickest way to put a treasure together.
- Hand-out mode is the most comfortable for big hauls: it keeps anyone from clearing the chest before you have all decided together.
Known limits
- An item can only be put in from the campaign catalogue; to put in something new, create it first under Items.
- Deleting a container takes its items with it. There is a notice to undo it, but only for a few seconds.
- The table panel lets players take items; the preparation (quantities, hand-outs, limits) is always up to whoever runs the game.
Common problems
"Players cannot see the chest." It is hidden. Switch it to revealed, or show it from Bring and show, which reveals it as it shows it.
"It cannot be taken." Check the mode: with "I hand them out" nobody takes, only you give. And check that the player has a sheet at the table.
"I cannot fill it." The item catalogue is empty. Create items under Items and come back.
See also
Campaign management, Campaign shops, The world map, Campaign settings, Loot and containers.