Campaign shops

Creating and stocking shops, opening or closing them, discounts and per-character haggling, and how players buy and sell.

A shop is a stall where your group buys and sells with their character's money: a market, a smithy, an apothecary or a peddler's cart. The GM creates them, stocks them and sets their conditions; players buy and sell with their character from this very section. Payment is always handled by the server, so nobody walks off with the last potion twice.

Where to find it

In the campaign, World room, press Shops. On the left is the "Table shops" list, showing how many items each one has; on the right, the chosen shop.

Inside, a shop is a campaign channel of the shop type: what you create here also appears among the channels (Channels and campaign chat), and the other way round.

Requirements and permissions

  • GM: creates, renames, hides, presents and deletes shops, adds and removes items, sets stock and conditions, and can buy as their own character or as an NPC.
  • Players: see the shops the GM has not hidden and buy and sell with their character. Without a character at the table, the section tells them they need one to buy.
  • Money: the price is stored in the base unit of the campaign's currency and shown in its denominations. If the system uses a money die, the purse is shown as that die.

Step by step

Setting up a shop (GM)

  1. Press New shop, type the name and confirm with Create.
  2. In the shop, press Add items. The window has tabs depending on your system: By hand, Catalog, Arsenal and, in D&D, Compendium. You can filter by origin and category and search by name.
  3. Tick several items and press the add button. Those already in the shop are marked as such.
  4. For something that exists in no catalogue, pick the create-by-hand tab: enter the item, the price (in the base currency or with its denomination, for example "15 gp"), the uses, the description and an image. Below you see how the buyer will see it. What you add by hand also lands in the campaign's item catalogue, with its price.
  5. On each row adjust the Stock: a number limits the units; empty means "Unlimited".
  6. Press Present to the table to put it in front of the whole table. The button appears as soon as the shop has items.

Conditions

Expand Terms to decide:

  • Open: switched off, the shop is closed to players. They neither buy nor sell; you can keep using it.
  • The shop's till: the money it can pay out when a player sells it something.
  • The overall Discount (%), from −500 to 100. A negative value is a surcharge. Discounted prices appear struck through next to the list price.
  • The Haggling per character (%): a different percentage for each character at the table.

Hiding, renaming and deleting

Right-click a shop to see its menu: Rename, Hide from players (or show), Present to the table and Delete the shop. Deleting asks once and removes the shop and its stock for good. Right-clicking an item lets you Edit the item, view it in the catalogue, bring it up to date from the catalogue or remove it. Updating is your decision: the shop never changes price by itself.

Buying and selling (whoever plays)

  1. Choose the shop in the list. At the top you see your purse: your character's money, in the campaign's denominations.
  2. Under Buy, each row brings the price, whether there is stock and a buy button; if you cannot afford it, the price turns red and the button is disabled. Press a row to see the item with its description.
  3. Under Sell your inventory appears, with what the shop pays for each thing. If the item has no value, or has no uses left, it cannot be sold.
  4. The GM can see the shop as a player does: choose a character or an NPC under Buy as and press Buy with this purse. Back to managing the shop takes them back to managing.

Options

OptionWhat it doesValuesDefault
OpenLets players buy and sellYes or noOpen
Discount (%)Percentage on all pricesFrom −500 (surcharge) to 1000
Haggling per character (%)Each character's own percentageFrom −500 to 100, per character0
StockUnits on sale of each itemA number, or unlimitedUnlimited
Hide from playersHides the shop from playersHidden or visibleVisible

Tips

Tip. If a shop item comes from a catalogue object, edit the price in the catalogue and use "Update from the catalog" in the shop: that way every shop updates when you decide.

  • For a special one-scene shop, create it hidden and press Present to the table when the group arrives.
  • With per-character haggling you reward whoever has earned the shopkeeper's favour without touching the general price.
  • An item with no uses cannot be resold: the shop will not buy it.

Known limits

  • A character at the table is needed to buy or sell.
  • With a money die, each purchase can make the die drop: the notice says what came up and which die you are left with.
  • A deleted shop cannot be recovered; hide it if you are unsure.

Common problems

"It will not let me buy." Read the notice: the shop may be closed, the item sold out, or the price may exceed your purse ("You need a character at this table to buy." if you have no character).

"My players cannot see the shop." It is hidden: use Show to players in its menu.

"It does not understand the price I type." Write it in the base currency or with its denomination, for example "15 gp"; the form tells you how much it read.

See also

Channels and campaign chat, Loot and containers, Campaign management, The world map, Right-click, ⋯ and Undo.

All Roliando guides