The world map

Places, routes with distance and travel time, scale, the party on the map, what players see and the world map permissions.

The world map is the big map of your campaign: a drawing of the kingdom, the region or the continent on which you place locations, trace routes with their distance, move the party and decide what the players see. It is not the tactical combat map: here you travel, you do not fight. Every place on the map has its sheet in the World, and the world's scale and clock tell you how long it takes to get there.

Where to find it

In the campaign, World room, press Map. From the table, the dock has World map, which opens the same map in a window without leaving the call.

The map fills the screen. At the top left, a selector lets you choose which map you look at (the main one and any you have created), and at the top right are Add a place and, shown as "⋯", the The map menu. On the left there is a column of tools and, on the right, the Places and routes panel, with a search box, the lists of places and routes and, if they exist, those of the party, zones and floor plans. At the bottom left, the scale bar; at the bottom, the zoom buttons.

Requirements and permissions

  • GM: sets the map image, creates, moves and hides places, calibrates the scale, places party markers, decides the players' permissions and moves the world clock on arrival.
  • Players: see the published places, routes and markers, measure distances and work out journeys. The rest depends on the permissions the GM leaves them (below).
  • The map needs an image. Without one, the screen says so ("This map has no image yet.") and the GM has a Set the map image button.

Step by step

Setting up the map

  1. Open The map and choose Change the image. Upload an image (or a short video: an animated map works, but it cannot be used in combat).
  2. If you need another map, in the same menu, New map. Each map has its own image, places and routes, and is renamed or removed from there.
  3. For it to count real kilometres, calibrate the scale (see below).

Placing a place

  1. Press Add a place; the button then reads "Pick the spot". A right-click on the map works too.
  2. Click where you want the place and type its Name. The notice carries Undo.
  3. The place opens in the panel. With the pencil you change its name and description; with the cog, Customise the place.
  4. Drag the place across the map to reposition it. With the tool column's lock on, it will not be dragged by accident.

In a place's customisation you choose its icon, colour, shape and size, how its name is labelled, at what zoom it appears and which card pops up on hover. There you also decide what is inside: an interior floor plan or a link to another map, and the shop, loot, NPCs, scene or tactical map that hang from the spot, plus the World entry it links to. With Entering places, in the map menu, you decide for all places whether you enter on zooming in, with a click, or not at all.

Tracing a route and measuring

  1. Choose the Draw a route tool in the left column and mark the points of the road with clicks. While you trace, the map shows the distance and the time.
  2. In the panel choose How you travel: on foot, on horseback or at a speed of your own. On foot is 5 km/h with 8 hours of marching a day; on horseback, 15 km/h with 6 hours.
  3. Press Save the route and type the route's name when asked. With Save hidden the route is saved without the players seeing it.
  4. For a one-off measurement, use Measure: mark point A and point B and read the distance.
  5. To work out rations and arrival, open Days, rations and world clock in the tool panel. The GM can also press "Travel: move the clock to the arrival".

Calibrating the scale

  1. Choose Calibrate the scale and mark two points whose real distance you know.
  2. Type the Distance between A and B and the Unit: kilometres, miles, metres, nautical miles, leagues, feet or a unit of your own.
  3. Press Save the scale. The bar at the bottom left is now labelled in that unit.

The party, what players see and permissions

The party travels as a marker. With Place a marker you place one (party or character class, with a name, icon or portrait, colour and "who goes"); it is moved by dragging it if the permissions allow.

What players see is decided with the Players can see it switch, which exists on the map, on each place, on each route and on each marker. Hidden things remain visible to you on the map. In Player permissions, inside the The map menu, you open or close what players can do.

Options

OptionWhat it doesValuesDefault
Create placesPlace their own placesOpen or closedOpen
Edit and deleteEdit and remove their placesOpen or closedOpen
Move their placesDrag their placesOpen or closedOpen
DrawFreehand strokesOpen or closedOpen
Save routesTrace and save routesOpen or closedOpen
Enter placesEnter the interior of placesOpen or closedOpen
Move piecesMove pieces and artOpen or closedClosed
Move the partyMove the partyOpen or closedClosed
MapWhich map is shownThe main one and the ones you createThe main one

Also in the map menu are Layers (routes, places, names, art, strokes, markers and zones, to show or hide them), Markers (how all markers are drawn), Use this map in combat and Remove this map and what is on it.

Tips

Tip. Calibrate the scale before tracing routes: saved distances are read with the scale of the moment, and changing it later throws off what you already measured.

  • In the panel, group places by Folder or by Type. The folders are the same as those of their World sheets.
  • Right-clicking a place, a route or a marker gives you its actions: open, centre, hide or show, rename, remove or go to its World sheet.
  • A place with a scene can be left open with "Players may ask to go here": whoever plays asks to go and whoever runs the game decides.

Known limits

  • A video map cannot be used in combat.
  • Removing a map also removes what it holds (places, routes and markers); the notice carries Undo, but do not do it while the table is running.
  • In this section only the GM places new places; some permissions in the table apply to other map screens.

Common problems

"I cannot see the button to add places." Only whoever runs the table sees it, and only when the map has an image.

"My players cannot see a route." Check its Players can see it switch: if you saved it with Save hidden, it is still hidden.

"The distance shows in pixels, or in kilometres that are no use to me." Calibrate the scale with Calibrate the scale.

See also

The World: your campaign wiki, The campaign journal, Campaign shops, Loot and containers, Building the map at the table, Right-click, ⋯ and Undo.

All Roliando guides