The campaign journal
The shared journal, My journal and the players' journals: writing, linking to the World, folders, search, drafts and download.
The journal keeps what the group lived through, session by session, like a book: each entry is a chapter with its number, its cover and its text. There is a shared campaign journal, which the whole table writes and reads, and a private journal for each person. Entries link to the World with [[brackets]], and the World tells you in return which chapters mention each entry.
Where to find it
In the campaign, World room, press Journal. From the table, the dock has Journal, which opens the journal in a window so you can consult it without leaving the game.
At the top right is New entry. Below it, a row of filters: the journal selector, the search box, the folder and the order. On the left, the chapter index; on the right, the chapter you are reading.
Requirements and permissions
- Every member can read the campaign journal, write new entries and keep their own private journal.
- Entries of the campaign journal are shared: anyone at the table can edit and remove them.
- A private entry is read only by its author and whoever runs the table. If you run the game, you also see the tab with the players' journals; if you play, bear in mind that the GM can read whatever you mark as only yours.
- Folders in the journal only appear if the campaign has any, and the world date and its ordering only exist if the campaign has a calendar.
Step by step
Writing an entry
- Press New entry. The editor takes the place of the book.
- Type the Title. The Session number is suggested for you: the one after the last that exists.
- Choose For whom: For the table or Only me. If you are looking at My journal, the entry starts private.
- Write the Text. With
[[you can link World entries, and with the Use the session template (only while the text is empty) you get a session skeleton with summary, moments, characters, loot and loose ends. - If you like, choose the Folder and press Add an image; the image opens the chapter as its cover.
- Under More are the Signature (a character or NPC you sign the entry with), the world date if the campaign has a calendar, and the teams that may read it.
- Press Save. When creating an entry for the table, the GM has an Notify the table switch, on by default.
While you write, the draft is saved only on this device. If you close the tab, when you come back the editor tells you ("There is an unsaved draft of this entry.") and lets you Discard the draft.
Reading and finding
- Choose the journal with the selector: Campaign journal, My journal and, for the GM, From the players. Each one shows its entry count.
- Press a chapter in the index to read it. With the
JandKkeys you move to the next and the previous one, as long as you are not typing. Keep reading loads more chapters when there are many. - Search with the "Search the journal" field, narrow by folder and change the Order: Newest first, Oldest first or By session. If the campaign has a calendar, also By world date.
- If you have a character at the table, About my character leaves only the entries that mention your characters.
- Advanced search filters by session, tag (
#tagin the text) or link.
What an entry mentions
In the margin of each chapter you see the Characters who appeared, the Places and what is From the World that the entry links to, and the entries that mention it. If the text mentions a World name without linking it, the Mentions without a link section suggests it: you press its name to link it, or Link everything. It all comes with Undo.
Folders, download and actions
The "⋯" menu of each chapter (or a right-click) offers to open it, edit it, move it to a folder, Download as Markdown, copy the link and remove it. If you run the table, you can also show the entry to the players (to everyone or to some) from that menu. With the folders in view, dragging a chapter from the index onto a folder moves it. The Group by folders switch groups the index by folders and remembers it on this device.
Options
| Option | What it does | Values | Default |
|---|---|---|---|
| For whom | Who reads the entry | For the table or only me | For the table (only me if you are in your journal) |
| Order | Index order | Newest, oldest, by session, by world date | Newest first |
| Group by folders | Groups the index by folders | Yes or no | Yes |
| Notify the table | Notifies the players when an entry is created (GM only) | Yes or no | Yes |
| Signature | Who you sign the entry with | A character or an NPC, or nobody | Nobody |
Tips
Careful. An entry of the campaign journal can be edited or removed by any member of the table. If it is something you do not want touched, write it in your private journal.
Tip. Start each session with the template: three lines under each heading are enough, and then the journal works as the group's memory.
- Write in your private journal whatever you do not want to share with the other players, and move it to the table when the time comes.
- Use
[[name]]as soon as an NPC or place has an entry in the World: the World will show that session under "Mentioned in".
Known limits
- Journal folders are not the World's folders.
- The GM can read the players' private entries; there are no entries hidden from the GM.
- The automatically saved draft lives on the device where you wrote it.
Common problems
"I cannot see the players' tab." It exists only for the GM and only appears once some player has written something private.
"My entry has vanished from the list." Look at the active filters (folder, session, tag, link) and the journal selector: a private entry does not show in the campaign journal.
"It will not let me save." The title or the text is missing: the editor marks which.
See also
The World: your campaign wiki, The world map, Sessions, schedule and reminders, Channels and campaign chat, Right-click, ⋯ and Undo.