Your first game as a GM

Create the table, invite your group, prepare a map with fog and start the session.

You are going to run a campaign. This guide covers the minimum to get a table going: create it, invite your group, prepare a map and start.

Creating the table

  1. On Home press New table (or Create a campaign in quick access). Your own table opens.
  2. At the top right you choose the pace: Quick, Normal or Advanced. «Give it a name and a system, then create. Everything else (rules, cover, who joins) can be changed later in the campaign.»
  3. With Normal the wizard goes step by step, on the left: The basics, System, Rules and content, How it is played, Who joins, Cover and Review. On the right you see how your table would look (Preview).
  4. In The basics set the Table name and, if you want, a Description: it is the first thing whoever sees the table will read.

  1. In System choose the system (Search systems). If your game is not in the list, the wizard itself shows the ways to bring it («Your game isn't in the list?»).
  2. In How it is played decide How it is played: By voice («Live sessions, with a map, dice and voice.») or By text («Roleplay by message in channels, at their own pace.»).
  3. Press Create the table. The table is born with its code. With Create now you can create it before finishing the steps.
OptionWhat it decidesDefault
Table nameHow your group will see itEmpty: you must set it
SystemSheets and rulesNone chosen
How it is playedLive voice or play-by-postBy voice

Inviting your group

With the table created, press Invite: it copies the invitation link (Link copied) and you can also give them the table code. If the table asks for approval, whoever joins with the code arrives as a request; you see it on Home (ask for a seat) and decide.

Tip. Before the first session, put a date in the campaign agenda: your players will see the I'm in and Can't make it buttons and you will know how many are coming.

Entering and preparing a map

  1. Press Join the table. As GM you enter at the Run level; there are two more, Play and Build.
  2. The tools on the left rail change with the level. To hide from your players what they must not see yet, use Fog (key F); it is explained in Fog, vision and light.
  3. Walls and doors (Walls, Doors) belong to Build; see Walls, doors, portals and cover.

Starting the game

When your players are inside, the table becomes live for them. Combat, dice and chat are explained in Combat at the table and Rolls, 3D dice and fair rolls. Everything that runs the campaign (world, journal, players) is in Running a campaign.

Common problems

“My players cannot see the map.” Check that the table is live and that they came in with the code; otherwise they are still on the cover.

“I do not know which system to pick.” Start with one from the list; the system can be reviewed in the campaign settings. If yours is not there, see System Builder: first steps.

See also

Getting started with Roliando, Running a campaign, GM screen, Building the map at the table.

All Roliando guides