Views and HUD of the table
The three table views (tactical, theatre and written), the View menu and the HUD pieces: clean screen, pinned and on hover.
The table is a single screen with three views: the tactical map, the theatre of the mind and written roleplay. On top of them sits the HUD, the set of pieces that hold the controls (header, tools, initiative, character bar, panel). Here you learn to switch view, to move pieces out of the way and to see the map clean.
Where to find it
You enter from the campaign, through the table's play room. The table header carries, from left to right, the back-to-campaign button, the scene in play (with its "Live" mark), the view selector in the centre and, on the right, the table controls: edit or play mode, pause, sound, voice, the View menu and the "⋯" menu of The table.
Requirements and permissions
Changing view and HUD is up to each person: what you choose is saved to your account, per campaign, and does not change what others see. What belongs to the person running the game is what each view offers: its tools, its dock and the pause, curtain and guided view controls.
The three views
The selector in the centre of the header (Table view) changes view without rebuilding the HUD or losing what you had open.
| View | What it is for |
|---|---|
| Tactical | The map with its grid, tokens, fog and initiative. It is the combat and exploration view. |
| Theatre | The scene as a picture: art, characters coming and going and narration; no map. See Scenes, moments and characters on stage. |
| Written | The chat full screen with channels, for written roleplay. See Table chat and commands. |
When the person running the game guides the view, the header says the table is following the GM's view and not yours.
The View menu
The View button gathers what changes how you see the table without touching the game:
- Clean screen (
H) and Pin the HUD (Shift F). - View as a player: the person running the game sees the map as a particular player would, or as nobody in particular.
- See the table in 3D: switches to the 3D plane; see 3D table.
- Camera: Camera follows the turn, Camera follows my character, Fit the whole map and Go to the starting view.
- Show how far my character can go and Move with W A S D (A, S and D stop opening their drawers).
- For the whole table (person running the game): Pin it to the current view, Bring everyone's view here and Pause and hold the players.
- Play mode: the map without construction marks, as players will see it.
- Cinema mode and Full screen.
The HUD: pieces and modes
The HUD is pieces floating over the view: header, initiative, character bar, tools, cameras and chat (and, in the theatre, the scene title). Each piece is in one of three states: Pinned, On hover (it moves aside by itself and returns when you bring the pointer to the edge) or Hidden (still within reach with its key and from search).
There are three presets per view: Clean, Normal and Full.
Hturns the clean screen on or off; withEscyou leave it.Shift Hmoves from one preset to the next.Shift Fpins or releases the HUD.- If you touch a piece by hand, the preset becomes Custom. How to adjust piece by piece is in Customising the HUD.
Note. What you are asked to roll (the seal) and your character ring cannot be hidden, not even on the clean screen.
The side panel and the character bar
- Table panel: slides out from the right edge (key
]) with four tabs: Chat, Log, Characters and Combatants. TheEnterkey takes you to the chat. - Character bar, at the foot: your health and AC, your hand actions, and the drawer with attacks, spells, utility and checks.
1…9fires the hand actions andRrolls what you are asked. The end turn button (End) closes it. - Initiative: the turn band at the top, with the round and whose turn it is. See Combat at the table.
- Tools and dock: see Map tools and The dock.
Common problems
"The whole HUD has disappeared." You are on the clean screen: press H or the faint button left to go back.
"The HUD hides by itself." The piece is on On hover: it returns when you bring the pointer to the edge. To keep it there, pin it in Customising the HUD.