Customising the HUD and hand actions
Setting the HUD your way, laying the rail out in columns, effects and comfort, and customising each hand action.
The table can be set up your way: which HUD pieces show and when, how the tools are laid out, which screen effects you accept and the icon and sounds of each action you carry by hand. It is all yours: it does not change what others see, except what you expressly set "for the whole table".
Where to find it
- Customize the HUD: the window to adjust the HUD, in the dock's "Everything" sheet.
- Effects and comfort: screen effects and comfort.
- Right-click a tool on the rail or an action on your character bar: the menu offers changing the columns or customising the action.
Requirements and permissions
The HUD is saved to your account, per campaign, and travels with you from one device to another. Rail columns are for the person running the game only. You customise your character's actions yourself; the "whole table" scope leaves the change on the actor and everyone sees and hears it.
Customising the HUD
- Open Customize the HUD. At the top there is one tab per view: Tactical, Theatre and Written.
- Choose that view's screen preset: Clean, Normal or Full.
- In the list of pieces, set each one to Pinned, On hover or Hidden. As soon as you touch one, the preset becomes Custom.
- If some pieces are "on hover", adjust the time of Withdraws after.
- As it was undoes the changes for that view.
What you are asked to roll (the seal) and your character ring are always in view, and the window says so.
Other options in the window
- Open the token card with a click: off, a click only chooses the token; the card opens by holding, with Ctrl or Cmd and click, with Enter or from the right-click menu.
- Show passive perception: under each portrait in the character row, for the person running the game only.
- Scene carousel under the title: for the person running the game only; switching scenes stays in the name selector of the header.
- Places strip (who is where): who is where.
- Window transparency: how transparent windows are.
- Nothing is withdrawn in this view: keeps every piece always in view in that view.
Tools in columns
The person running the game can lay the rail out in one, two or three columns (one by default). With three columns, Play, Run and Build are separate; with two, Play and Run go together and Build stays apart. One of them can be widened to show names and shortcuts (Show names and shortcuts); the opposite is Icons only. It is changed with a right-click on the rail (Tools in columns) or in the interface settings. See Map tools.
Effects and comfort
Effects and comfort belongs to your device: what you decide only changes what you see. It lets you remove scares (images and sound hits meant to frighten) and flashes (with or without this, there are never more than three per second), and set a ceiling for effect volume. The general "reduce motion" setting is in the app settings.
Customising an action
Each action on your character bar (an attack, a spell, a skill) can have its own icon and its own sounds and effects. Open the action's menu and choose Customize icon and sounds….
- Under Where it is saved choose Only for me (kept in your preferences, for this character) or the whole table (kept on the actor; everyone sees and hears it).
- Change the icon: one from the game, one from the interface or an image of your own, which is cropped to a square and reduced to 512 px.
- Under Sounds and effects set a sound and an effect for each moment of the action: on cast, on hit, on miss, critical and on heal. What you do not change is inherited from the actor, the campaign or the system.
- Try the sound before saving.
Tip. For the token to carry its icons and sounds to other maps, save it as the default or as the sheet's token; the window also offers applying them to all tokens of that actor.
Known limits
- A custom audio weighs 25 MB at most and an image is reduced to 512 px.
- HUD settings are per campaign: in another campaign you start with the default presets.
Common problems
"I changed the HUD and want it back as it was." In the window, As it was for that view.
"Nobody else sees my icon change." It was saved as "only for me"; save it again for the whole table.