Map tools: play, run and build

The twenty-seven map tools by level (play, run and build) with their key and what they do.

The rail on the left of the table gathers the map tools. They are arranged in three levels that add up: players have the first, the person running the game also has the second and, to build the map, the third. This guide lists the twenty-seven tools with their key and what they do; the detail of those with their own panel is in the linked guides.

Where to find it

It is the vertical rail on the left edge of the tactical view. At the top, the person running the game picks the level with three tabs: Play, Run and Build. Each tool has its key; with the rail on icons, hover (or hold Alt) to see the name.

Requirements and permissions

  • Players see only the first level, without the tools marked "person running the game only".
  • The person running the game sees all three levels. Each level shows its own and those of the earlier ones.
  • Some buttons depend on the view: in the theatre and written views there is no rail (the tools are in the table menu).
  • On mobile the rail becomes a sheet; see The table on mobile and tablet.

Step by step

  1. Choose the level with the rail tabs (person running the game).
  2. Press a tool or its key. Some open an options panel beside the rail (fog, lights, walls, floors, heights...).
  3. Use the tool's gesture on the map; each one's hint says how.
  4. Change tool with another key, or go back to Move (V) to stop using it.
  5. Below the tools there are other entries: add to the table, show, grid, table settings, dice, ask for a roll, macros, the dock's "Everything" sheet and undo and redo.

Tip. The \ shortcut switches between icons only and names with shortcuts on the rail. It can also be laid out in columns; see Customising the HUD.

Play level

For everybody.

ToolKeyWhat it does
MoveVDrag the map. Tap a token to see its sheet; drag it to move it.
TargetTMarks a token as the target for your attacks and spells.
MeasureMDrag from one point to another to see the distance.
PointLHold to point at a spot; everybody sees it.
DrawBFreehand drawing over the map. The person running the game decides whether players can.
Area templateShift AArea template: circle, cone, line or square, from 5 to 300 feet, to see what a spell touches.
EraseShift EDrag over things to erase what you touch: strokes (and, for the person running the game, walls, lights and tokens).

Run level

The person running the game only.

ToolKeyWhat it does
SelectShift SDraw a frame to pick several tokens and move them together.
TextXTap the map to write a multi-line label; double-click to edit it.
FogFDrag to cover with fog, with its style and zones panel. See Fog, vision and light.
Reveal fogShift VThe brush that uncovers fog, without changing mode.
Room noteNLeave a room note where you tap; only the person running the game sees it if you hide it.

Build level

The person running the game only, to build the map. The detail is in Building the map at the table.

ToolKeyWhat it does
WallsWTap to chain walls; double tap or Esc closes. Dragging draws one wall. Shift places them off the grid.
DoorsShift DClick a wall: it splits it and puts a door or window there. Dragging on empty ground puts a loose door.
Walls by shapeShift WRaises the walls of a room from a shape, in one go.
LightsShift ITap to place a light; tap it again to move it. Types, colour, radius and animation.
PortalsShift ODrag to mark an exit and choose which scene it leads to.
Event zonesZMarks a piece of map that reacts: when, if and then. See Event zones: make the map do things by itself.
SoundShift NA positional ambient sound: each player hears it by the distance of their token, and walls muffle it.
FloorsShift GPaints floors with textures.
HeightsShift URelief: raises and lowers terrain with a brush, a rectangle and presets.
HolesShift YA hole through which you see, and pass, to another floor. See Floors: multi-level maps.
PathsShift RDraws textured paths over the map.
EffectsShift XPlaces animated visual effects on the map.
ObjectsJPlaces objects and scenery from the catalogue.
Scatter objectsShift JScatters objects over an area with a brush, for vegetation or rubble.
Textured shapesShift KTextured shapes: fills a figure with a material.

Options

What conditions the tools is in Table settings: who can move, draw and point, the grid, fog.

OptionWhat it doesDefault
Move tokensWhich tokens players can move: their own, all or none.Their own
Can draw on the mapPlayers can draw on the map.On
Can ping the mapPlayers can point on the map.On

Known limits

  • Only one tool is active at a time; choosing another drops the previous one.
  • With Erase, the person running the game also erases walls, lights and tokens: use it with care. The last thing you did can be undone from the rail itself.

Common problems

"A tool in the guide is not showing for me." It belongs to another level or to the person running the game only; look at the table.

"I press the key and nothing happens." With a text field open the key is typed into it. Close the field and try again.

See also

All Roliando guides