Chat commands and dice
Every command starting with "/" in the table chat and the dice notation of /r and macros.
A chat line that starts with "/" is a command. This page lists every command the table chat understands, with who can use it, and the dice notation that /r and macros accept. The list comes from the chat itself, so when a command is added it shows up here. For the chat itself (formatting, mentions, threads, tabs), see Table chat and commands.
Where to type them
In the table chat composer and in the campaign channels (Channels and campaign chat). Typing "/" at the start of the field opens the list of matching commands; pick with the arrows and tab, or with a click. The GM commands are not offered to players.
Every command
| Command | What it does | Who |
|---|---|---|
/r 2d6+3 | Rolls dice or a check from your sheet (also /roll, /tirar, /tira). | Everyone |
/ventaja +5 | Two d20, keep the higher; the number is the modifier. | Everyone |
/desventaja +5 | Two d20, keep the lower. | Everyone |
/moneda | Heads or tails. | Everyone |
/w Ana el plan es otro | Whispers to someone (also /s); /w gm goes to the GM. With no text, you keep whispering to them until you clear it. | Everyone |
/gr 1d20+5 | A roll only the GM and you see (also /gmroll). | Everyone |
/br 1d20+5 | A blind roll: only the GM sees the result (also /blindroll). | Everyone |
/sr 1d20+5 | A roll only you see, to try out a formula (also /selfroll). | Everyone |
/me abre la puerta | An action of your character in the third person (also /yo). | Everyone |
/ooc vuelvo en cinco | You speak, out of character. | Everyone |
/desc la casa cruje | Describes the scene with nobody speaking. | The GM |
/as "Sir Osobardo" te voy a comer | Speaks for an NPC without a sheet. | The GM |
/emas "Sir Osobardo" carga | Acts for an NPC without a sheet. | The GM |
/shrug [texto] | Adds ¯\_(ツ)_/¯ to your text. | Everyone |
/tableflip [texto] | Adds (╯°□°)╯︵ ┻━┻ to your text. | Everyone |
/unflip [texto] | Adds ┬─┬ ノ( ゜-゜ノ) to your text. | Everyone |
/clear 50 | Deletes the last N messages in the channel, or all of them with no number. Asks for confirmation. | The GM |
/help | Opens the list of commands. | Everyone |
Dice notation
A single roll is written 2d6+3, d20 or 4d6kh3. Macros and roll steps understand multi-term expressions, such as 2d6kh1 + 1d8!! + 3, and text after \ works as a label.
| You write | What it does |
|---|---|
kh, kl | Keep the highest (4d6kh3) or lowest dice |
dh, dl | Drop the highest or lowest dice (4d6dl1) |
!, !! | Explode: a maximum die is rolled again; !! adds the extra to the same die; a penetrating version exists too |
r, ro | Reroll dice that meet a condition; ro only once |
cs, cf | Mark criticals and fumbles |
> or < after the die | Count successes instead of adding |
There are caps: 100 dice per term, 1000 sides and 20 terms. A modifier that is not understood is an error with its position, never ignored; the Roll20 ones that do not exist yet (mt, m, df, sf, ms, dc) are named in the warning instead of failing silently.
Common problems
"The chat says that command is not mine." It is a GM command.
"The whisper does not go out." The name matches nobody at the table; the player's or the character's name is accepted, ignoring case and accents, and the start is enough.
"/r wis does not roll." Your sheet has no check with that name; the composer suggests the ones that fit as you type.
See also
Table chat and commands, Rolls, 3D dice and fair rolls, Macros at the table, Formulas and functions, Code macros: the API.