Chat commands and dice

Every command starting with "/" in the table chat and the dice notation of /r and macros.

A chat line that starts with "/" is a command. This page lists every command the table chat understands, with who can use it, and the dice notation that /r and macros accept. The list comes from the chat itself, so when a command is added it shows up here. For the chat itself (formatting, mentions, threads, tabs), see Table chat and commands.

Where to type them

In the table chat composer and in the campaign channels (Channels and campaign chat). Typing "/" at the start of the field opens the list of matching commands; pick with the arrows and tab, or with a click. The GM commands are not offered to players.

Every command

CommandWhat it doesWho
/r 2d6+3Rolls dice or a check from your sheet (also /roll, /tirar, /tira).Everyone
/ventaja +5Two d20, keep the higher; the number is the modifier.Everyone
/desventaja +5Two d20, keep the lower.Everyone
/monedaHeads or tails.Everyone
/w Ana el plan es otroWhispers to someone (also /s); /w gm goes to the GM. With no text, you keep whispering to them until you clear it.Everyone
/gr 1d20+5A roll only the GM and you see (also /gmroll).Everyone
/br 1d20+5A blind roll: only the GM sees the result (also /blindroll).Everyone
/sr 1d20+5A roll only you see, to try out a formula (also /selfroll).Everyone
/me abre la puertaAn action of your character in the third person (also /yo).Everyone
/ooc vuelvo en cincoYou speak, out of character.Everyone
/desc la casa crujeDescribes the scene with nobody speaking.The GM
/as "Sir Osobardo" te voy a comerSpeaks for an NPC without a sheet.The GM
/emas "Sir Osobardo" cargaActs for an NPC without a sheet.The GM
/shrug [texto]Adds ¯\_(ツ)_/¯ to your text.Everyone
/tableflip [texto]Adds (╯°□°)╯︵ ┻━┻ to your text.Everyone
/unflip [texto]Adds ┬─┬ ノ( ゜-゜ノ) to your text.Everyone
/clear 50Deletes the last N messages in the channel, or all of them with no number. Asks for confirmation.The GM
/helpOpens the list of commands.Everyone

Dice notation

A single roll is written 2d6+3, d20 or 4d6kh3. Macros and roll steps understand multi-term expressions, such as 2d6kh1 + 1d8!! + 3, and text after \ works as a label.

You writeWhat it does
kh, klKeep the highest (4d6kh3) or lowest dice
dh, dlDrop the highest or lowest dice (4d6dl1)
!, !!Explode: a maximum die is rolled again; !! adds the extra to the same die; a penetrating version exists too
r, roReroll dice that meet a condition; ro only once
cs, cfMark criticals and fumbles
> or < after the dieCount successes instead of adding

There are caps: 100 dice per term, 1000 sides and 20 terms. A modifier that is not understood is an error with its position, never ignored; the Roll20 ones that do not exist yet (mt, m, df, sf, ms, dc) are named in the warning instead of failing silently.

Common problems

"The chat says that command is not mine." It is a GM command.

"The whisper does not go out." The name matches nobody at the table; the player's or the character's name is accepted, ignoring case and accents, and the start is enough.

"/r wis does not roll." Your sheet has no check with that name; the composer suggests the ones that fit as you type.

See also

Table chat and commands, Rolls, 3D dice and fair rolls, Macros at the table, Formulas and functions, Code macros: the API.

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