The campaign: rooms and sections
How an open campaign is laid out: header, rail, the four rooms and their sections, who sees what and where it lands you when you walk in.
An open campaign is a single screen with four rooms (Play, World, Group and GM) and, inside each one, the sections where everything gets done: the channels, the world, the schedule, the settings. This guide shows you how to move around it and what lives where, whether you play or run the game; each section has its own guide for the details.
Where to find it
Open your table from Home and you land on the campaign cover. It also lives at /campaigns/<id>; with ?sala= and ?sec= the link points at a specific section, and those are the links you see in bell notifications.
The screen has three parts:
- The header. Big only on the cover (name, description, system, main button and the party as diamonds); in any section it shrinks to one line with the breadcrumbs, the session status and Back to the table.
- The rail. On the left, with the rooms (Play, World, Group) and their sections. A room with no sections visible to you does not show up.
- The open section. On the right, with its title and its actions on top.
Requirements and permissions
What you see depends on your role at the table. Players see the first three rooms; whoever runs the game (the owner, a co-GM, or an admin viewing as GM) also sees the GM room, which the rail tucks into the GM's backstage. A section that is not for you neither shows up nor opens by typing its link: you land on the nearest one, with a notice.
| Section | Room | Who sees it | What is in it |
|---|---|---|---|
| Table | Play | Everyone | Link to the table (the map, combat, the dice). It carries a dot while a session is live. |
| My character | Play | Players | Pick, create or link your character. |
| Channels | Play | Everyone | The campaign chat, split into channels. See Channels and campaign chat. |
| Cards | Play | Players, if the table uses cards | Your hand and the table's decks. |
| Music | Play | Players | Listen to what plays in the campaign. |
| World | World | Everyone | The campaign wiki. |
| Map | World | Everyone | The world map; it opens full screen. |
| Journal | World | Everyone | The campaign journal and your own. |
| Shops | World | Everyone | The table's shops. |
| Manual and rules | World | Everyone | The campaign and system manual. |
| Players and teams | Group | Everyone | Who is in, teams, invitations and requests. See Players, roles and teams. |
| Waiting room | Group | The GM | Candidates waiting for a seat. See The waiting room. |
| Sessions | Group | Everyone | The session schedule. See Sessions, schedule and reminders. |
| GM screen | GM | The GM | Shortcut to the GM screen. See GM screen. |
| Management | GM | The GM | Ambience, containers, economy, objects and trades. |
| Music | GM | The GM | The playlists and the music remote. |
| Decks | GM | The GM, if the table uses decks | Create and deal decks. |
| Settings | GM | The GM | The campaign settings. It sits at the end of the rail, outside the backstage. |
On top of those seventeen sections there is the cover, which is the big header with its main button.
Note. The short names of the sections (for instance Players instead of Players and teams) are the ones used by the phone strip and the palette; the full title shows in the section header.
Step by step
- Click a room or a section in the rail. The section opens on the right, focus lands on its title and the address bar keeps the link.
- To go back to the cover, click the campaign name in the breadcrumbs at the top.
- To jump to the table, click Back to the table in the one-line header or the big button on the cover.
- To go faster, open the palette with
Ctrl K: with a campaign open, the «In the campaign» group offers its sections and actions such as «Schedule a session», «Invite to the table» and «Look for players» (those three, for the GM). Right-clicking the campaign background offers the same under «Go to a section…». - If you run the game, unfold the GM's backstage to reach the GM screen, management, music and decks. The rail remembers on that device whether you left it open.
What opens when you walk in
When you open the campaign without asking for anything in particular, the screen decides from the state of the table; the first rule that holds wins:
- A session is live: it takes you straight to the table.
- You are a player and have no character yet: it opens My character.
- The table is play-by-post: it opens Channels.
- You run the game and there are seat requests: it opens Players and teams.
- Otherwise, the last section you opened on this device and, failing that, World.
If you come back from the table, the campaign opens on its cover instead of jumping to the table again.
Examples
- Before the session. You walk in as a player, see «I'm in» and «Can't make it» under the next session on the cover, answer, and the GM sees it without you having to say a word.
- Preparing the table. As GM, you open Players and teams to accept whoever asks for a seat, then World to review the NPCs and finally the table.
- A quick lookup during the session. Without leaving the table, the
Ctrl Kpalette takes you to a campaign section and Back to the table brings you back.
Options
| Option | What it does | Values | Default |
|---|---|---|---|
| Campaign bar | Where the rail of rooms and sections goes. | Left or top; it can also be hidden | Visible, on the left |
| GM's backstage | Fold or unfold the GM room in the rail. | Folded or open, per device | Folded |
| Expand | Removes the rail and gives the section the full width. Available in World, Journal and Settings, from the «⋯» in the header or a right-click on it. | Expanded or reduced, per section and device | Reduced |
| Tools | The «⋯» menu in the header: quick note, view as player or as GM, social contract and settings, depending on your role. | Menu | Always there when it has something to offer |
«The rooms and sections of a campaign. It can sit on the left or on top; on request a rooms button remains; hidden, navigate with Ctrl K.»
Tips
Tip. On the cover, the «Go to» row gathers what you touch most: your sheet, the journal, the channels and, if you run the game, the table's listing.
- On a small screen the rail becomes a selector showing the current room and section; clicking it opens a sheet with all of them.
- The Esc key returns an expanded section to its normal size.
- Whoever runs the game can look at the campaign the way their players would with View as player, in the Tools menu.
Known limits
- The map takes the whole screen and does not count as the «last section opened»: it does not reopen by itself when you come back to the campaign.
- Some sections depend on the table: Cards and Decks only show if the table uses cards, and Table only if the table is available.
Common problems
«It takes me straight to the table.» A session is live and the campaign sends you there. Click the campaign name in the breadcrumbs, or open the link with ?sec=portada, to see the cover.
«I cannot see the GM room.» Only those who run the table (owner or co-GM) see it. If you are a player, it is not a bug.
«It says that section does not exist.» You opened a link to a section this table does not have or that is not for you. The notice leaves you on the nearest one; with Go to the cover you go back to the start.
«I cannot see the rail.» It may be hidden in Campaign bar; meanwhile, navigate with Ctrl K.
See also
Players, roles and teams, Channels and campaign chat, Sessions, schedule and reminders, The waiting room, GM screen, Getting around Tinta.