Token settings

A token's settings by tab: identity, appearance, vision, resources, sounds and rules.

A token's settings are what you configure once and do not touch in the middle of a turn: who controls it, how it looks, what it sees, how many bars it carries and what plays when it acts. They open in a window with six tabs that remembers the last one you used.

Where to find it

Right-click the token and choose More, then "Token settings…". Faster: press E with the token picked, press Settings on its card, or right-click it twice in a row. The six tabs are Identity, Appearance, Vision and light, Resources, Sounds and Rules.

Requirements and permissions

  • The GM sees every tab. A token's owner sees Identity and Appearance, and Rules only if there is something to anchor to.
  • With several tokens picked, whatever you change goes to all of them; the notice says how many it reached. The name, the image, HP and the owner stay with each token. The Sounds tab does not show with several picked.
  • A change to these settings is seen by the whole table at once: the look is shared.

Identity

FieldWhat it doesDefaultWho
Controlled byTick whether The GM or one or more players carry it. The first one you tick is the main owner: the camera follows them and they take its turnDepends on how it was createdThe GM
NameThe name on the map (up to 40 letters). It belongs to the token, not the sheet: the same character can be called something else in two scenesThe sheet's or the creature'sThe GM and the owner
ImageSet an image uploads an image saved on the token. "Token maker" opens the token maker (frame, framing and background) and "remove" goes back to the original imageThe sheet'sThe GM and the owner
SidesAn album of up to 12 images of the same token. Press one to put it on; with "+" you save the current one as a sideEmptyThe GM and the owner
Image by stateRules that swap the image by themselves: on a condition (Rage, Frightened…) or on low health (a % or less). The first rule in the list that matches applies; up to 8 rules, with buttons to move them up or downNoneThe GM and the owner
Name visibleWhen the name is drawn under the token: Auto, Always, Hover or Never, and the nameplate colourAuto on characters; Never on creaturesThe GM
HP barWho sees a character's health bar: All, Owner or GMAllThe GM
NoteA note on the token, up to 200 letters ("Flees below 5 HP", "has the key")EmptyThe GM
Save as the sheet’s tokenSaves this look as the sheet's token: it will apply on new mapsNot savedThe GM and the owner, on characters
Save as defaultOn a campaign NPC: its next tokens will be born with this ring, light, vision and size. It can be linked to its sheet or carry its own HPNo defaultThe GM
Apply to all of this actorCopies these settings (ring, light, vision, auras, bars, size, name and sounds) to the other tokens of the same actor across the campaign, without touching position, HP or conditions. It asks for confirmationNot appliedThe GM and the owner

Appearance

FieldWhat it doesDefaultWho
Ring and frameRing colour (ten swatches), frame, disposition (friendly, neutral, hostile or secret) and whether the ring takes its disposition's colourRed on creatures, blue on characters; the table's frameThe GM
Size (squares)From half a square to 4×4, or any number you type (up to 40)1 squareThe GM
PresentationWith frame or Image only (the PNG with its transparency, with no ring or background)The table'sThe GM
FacingTurn 45° either way, a slider in 15-degree steps, how the art turns (Rotates, Fixed portrait or Flips) and "Lock rotation"Not facing; the art, Fixed portraitThe GM and the owner
Loose artDraws the whole image with no frame or ring (dragons, props), without losing HP or stat blockOffThe GM
Art (visual)Scale, thumbnail, mirror, framing and portrait (position and zoom) of the drawing without changing its size in squares; Reset puts it backScale 100%The GM and the owner, with an image set

Vision and light

Vision feeds the fog; the full explanation is in Fog, vision and light.

FieldWhat it doesDefaultWho
DarkvisionHow far it sees without light, from 0 to 300 feet on the slider (up to 1000 in the box)0: it sees what the encounter's light reachesThe GM
Vision coneAround or a 180, 120, 90 or 60 degree cone; it looks where the token facesAroundThe GM
This token seesWhether it contributes vision to the fogYesThe GM
It clears fog as it movesWhether it uncovers the map where it passes. Always on for charactersYes on characters; no on creaturesThe GM
Light it carriesNo light, candle, torch, lantern or magic light; range, core, intensity, colour, cone and animation to tasteNo lightThe GM
Extra lightUp to three more lights, each with its own range, colour, intensity and coneNoneThe GM
Darkness it carriesDarkness the token carries: range, density and colourNoneThe GM
AuraColoured rings around the token with range, shape, fill and who sees themNoneThe GM

Resources

Here you set health and the extra bars with a single model. Health is the first bar; the others (mana, ammunition, sanity…) carry the name you give them. Each bar has a Shape (Solid, Segmented or Boxes), a Place (bottom, top, left or right), a Number and Who sees it. Press Add bar to create another, up to six in total.

FieldWhat it doesDefault
ShapeThe shape of the barSolid
PlaceWhich side of the token it is drawn onBottom
NumberWhen it shows the figure: Never, On its turn, Always or On hoverHealth, On its turn; extras, Never
Who sees itAll, Owner or GMAll
Link to a sheet fieldWith a custom-system sheet, the bar follows a numeric field of the sheet and its maximumNot linked (by hand)
Label (optional)The name of an extra bar (16 letters), its colour and its current and maximum value by handNo label

Sounds

What plays and shows when this actor attacks, casts a spell or heals. Changes apply to all its actions, except those that have something of their own, which show below so you can remove it. They are saved on the token, like the rest of the settings. To carry them to other maps, use "Save as default" or "Save as the sheet’s token" under Identity. The editor is the same one used for each action on the character bar.

Rules

FieldWhat it doesDefaultWho
TransparencyMakes the token more or less see-through, up to 80%, to see what lies beneath0%The GM
Elevation (ft)Height in feet, in steps of 50The GM
Locked on the mapIt cannot be dragged around the mapOffThe GM
Experience it launchesAn experience launched from the token's menuNoneThe GM
You can walk over itOther tokens pass through itOffThe GM
Vehicle (whatever stands on it travels with it)Whatever is dropped on it travels with it; it brings up the hull with its top-down art, its width and length and a 90° turnOffThe GM
Anchored toFixes it to another token or vehicle (a familiar on a shoulder)Not anchoredThe GM and the owner
Container (loot)Links a loot container to it: Opens from the map, opening On click or On death; see Loot and containersNo container (loot)The GM

Tip. Before preparing a scene with many tokens of the same monster, make one perfect and use "Apply to all of this actor" or the actor's default: the rest are born already alike.

Common problems

"My player does not see the tab I mean." Players see Identity and Appearance for their own tokens, and nothing else; Vision, Resources and Sounds belong to the GM.

"I changed the image and the token does not show it." If the token is in another creature's form, the sheet sets the art while the form lasts. And if you have set image-by-state rules, the first one that matches wins.

"My token does not clear the fog." Check This token sees and It clears fog as it moves under Vision and light; a token with no vision of its own only sees what a light reaches.

"I changed a setting with several picked and it did not change on all of them." The notice says how many it reached: the name, the image, HP and the owner belong to each token.

See also

All Roliando guides