Token settings
A token's settings by tab: identity, appearance, vision, resources, sounds and rules.
A token's settings are what you configure once and do not touch in the middle of a turn: who controls it, how it looks, what it sees, how many bars it carries and what plays when it acts. They open in a window with six tabs that remembers the last one you used.
Where to find it
Right-click the token and choose More, then "Token settings…". Faster: press E with the token picked, press Settings on its card, or right-click it twice in a row. The six tabs are Identity, Appearance, Vision and light, Resources, Sounds and Rules.
Requirements and permissions
- The GM sees every tab. A token's owner sees Identity and Appearance, and Rules only if there is something to anchor to.
- With several tokens picked, whatever you change goes to all of them; the notice says how many it reached. The name, the image, HP and the owner stay with each token. The Sounds tab does not show with several picked.
- A change to these settings is seen by the whole table at once: the look is shared.
Identity
| Field | What it does | Default | Who |
|---|---|---|---|
| Controlled by | Tick whether The GM or one or more players carry it. The first one you tick is the main owner: the camera follows them and they take its turn | Depends on how it was created | The GM |
| Name | The name on the map (up to 40 letters). It belongs to the token, not the sheet: the same character can be called something else in two scenes | The sheet's or the creature's | The GM and the owner |
| Image | Set an image uploads an image saved on the token. "Token maker" opens the token maker (frame, framing and background) and "remove" goes back to the original image | The sheet's | The GM and the owner |
| Sides | An album of up to 12 images of the same token. Press one to put it on; with "+" you save the current one as a side | Empty | The GM and the owner |
| Image by state | Rules that swap the image by themselves: on a condition (Rage, Frightened…) or on low health (a % or less). The first rule in the list that matches applies; up to 8 rules, with buttons to move them up or down | None | The GM and the owner |
| Name visible | When the name is drawn under the token: Auto, Always, Hover or Never, and the nameplate colour | Auto on characters; Never on creatures | The GM |
| HP bar | Who sees a character's health bar: All, Owner or GM | All | The GM |
| Note | A note on the token, up to 200 letters ("Flees below 5 HP", "has the key") | Empty | The GM |
| Save as the sheet’s token | Saves this look as the sheet's token: it will apply on new maps | Not saved | The GM and the owner, on characters |
| Save as default | On a campaign NPC: its next tokens will be born with this ring, light, vision and size. It can be linked to its sheet or carry its own HP | No default | The GM |
| Apply to all of this actor | Copies these settings (ring, light, vision, auras, bars, size, name and sounds) to the other tokens of the same actor across the campaign, without touching position, HP or conditions. It asks for confirmation | Not applied | The GM and the owner |
Appearance
| Field | What it does | Default | Who |
|---|---|---|---|
| Ring and frame | Ring colour (ten swatches), frame, disposition (friendly, neutral, hostile or secret) and whether the ring takes its disposition's colour | Red on creatures, blue on characters; the table's frame | The GM |
| Size (squares) | From half a square to 4×4, or any number you type (up to 40) | 1 square | The GM |
| Presentation | With frame or Image only (the PNG with its transparency, with no ring or background) | The table's | The GM |
| Facing | Turn 45° either way, a slider in 15-degree steps, how the art turns (Rotates, Fixed portrait or Flips) and "Lock rotation" | Not facing; the art, Fixed portrait | The GM and the owner |
| Loose art | Draws the whole image with no frame or ring (dragons, props), without losing HP or stat block | Off | The GM |
| Art (visual) | Scale, thumbnail, mirror, framing and portrait (position and zoom) of the drawing without changing its size in squares; Reset puts it back | Scale 100% | The GM and the owner, with an image set |
Vision and light
Vision feeds the fog; the full explanation is in Fog, vision and light.
| Field | What it does | Default | Who |
|---|---|---|---|
| Darkvision | How far it sees without light, from 0 to 300 feet on the slider (up to 1000 in the box) | 0: it sees what the encounter's light reaches | The GM |
| Vision cone | Around or a 180, 120, 90 or 60 degree cone; it looks where the token faces | Around | The GM |
| This token sees | Whether it contributes vision to the fog | Yes | The GM |
| It clears fog as it moves | Whether it uncovers the map where it passes. Always on for characters | Yes on characters; no on creatures | The GM |
| Light it carries | No light, candle, torch, lantern or magic light; range, core, intensity, colour, cone and animation to taste | No light | The GM |
| Extra light | Up to three more lights, each with its own range, colour, intensity and cone | None | The GM |
| Darkness it carries | Darkness the token carries: range, density and colour | None | The GM |
| Aura | Coloured rings around the token with range, shape, fill and who sees them | None | The GM |
Resources
Here you set health and the extra bars with a single model. Health is the first bar; the others (mana, ammunition, sanity…) carry the name you give them. Each bar has a Shape (Solid, Segmented or Boxes), a Place (bottom, top, left or right), a Number and Who sees it. Press Add bar to create another, up to six in total.
| Field | What it does | Default |
|---|---|---|
| Shape | The shape of the bar | Solid |
| Place | Which side of the token it is drawn on | Bottom |
| Number | When it shows the figure: Never, On its turn, Always or On hover | Health, On its turn; extras, Never |
| Who sees it | All, Owner or GM | All |
| Link to a sheet field | With a custom-system sheet, the bar follows a numeric field of the sheet and its maximum | Not linked (by hand) |
| Label (optional) | The name of an extra bar (16 letters), its colour and its current and maximum value by hand | No label |
Sounds
What plays and shows when this actor attacks, casts a spell or heals. Changes apply to all its actions, except those that have something of their own, which show below so you can remove it. They are saved on the token, like the rest of the settings. To carry them to other maps, use "Save as default" or "Save as the sheet’s token" under Identity. The editor is the same one used for each action on the character bar.
Rules
| Field | What it does | Default | Who |
|---|---|---|---|
| Transparency | Makes the token more or less see-through, up to 80%, to see what lies beneath | 0% | The GM |
| Elevation (ft) | Height in feet, in steps of 5 | 0 | The GM |
| Locked on the map | It cannot be dragged around the map | Off | The GM |
| Experience it launches | An experience launched from the token's menu | None | The GM |
| You can walk over it | Other tokens pass through it | Off | The GM |
| Vehicle (whatever stands on it travels with it) | Whatever is dropped on it travels with it; it brings up the hull with its top-down art, its width and length and a 90° turn | Off | The GM |
| Anchored to | Fixes it to another token or vehicle (a familiar on a shoulder) | Not anchored | The GM and the owner |
| Container (loot) | Links a loot container to it: Opens from the map, opening On click or On death; see Loot and containers | No container (loot) | The GM |
Tip. Before preparing a scene with many tokens of the same monster, make one perfect and use "Apply to all of this actor" or the actor's default: the rest are born already alike.
Common problems
"My player does not see the tab I mean." Players see Identity and Appearance for their own tokens, and nothing else; Vision, Resources and Sounds belong to the GM.
"I changed the image and the token does not show it." If the token is in another creature's form, the sheet sets the art while the form lasts. And if you have set image-by-state rules, the first one that matches wins.
"My token does not clear the fog." Check This token sees and It clears fog as it moves under Vision and light; a token with no vision of its own only sees what a light reaches.
"I changed a setting with several picked and it did not change on all of them." The notice says how many it reached: the name, the image, HP and the owner belong to each token.
See also
- Tokens: moving, picking and the menu: moving, picking and the token menu.
- Fog, vision and light: fog, vision and light.
- Loot and containers: the loot linked to a token.
- Combat at the table: what the health bar shows in combat.