Tokens: moving, picking and the menu

Moving and picking tokens, the right-click menu, the card, conditions and the table menus.

A token is what stands for a character, a creature or an object on the map. This guide covers how a token moves, how it is picked, what its right-click menu and its card offer, how to work with several at once, and which other right-click menus the table has.

Where to find it

Tokens live on the table's map. A token's menu opens with a right-click on it; on a touch screen, by holding it down, and from the keyboard with Shift F10. The card opens with Enter on the picked token, and its settings with E. To move around the map without touching anything else there is the Move tool, and for measuring Measure.

Moving a token

  1. With the Move tool active, drag the token to its square and let go. The token snaps to the grid.
  2. While you drag, a strip of keys tells you what is available: Shift moves without grid snapping, Space sets a waypoint, Backspace removes the last waypoint, and a right-click or Esc cancels the move. Whoever runs the game also has Alt on release, which leaves the token hidden from the players.
  3. The key strip only shows the first few times you move; it comes back while you hold down the "?" key.
  4. If you would rather trace the route with the ruler, pick Measure, start on a token, add steps with clicks and press the Move button (or Space). Cancel leaves everything as it was.

Who can move what is up to the GM through Move tokens. A token locked on the map cannot be dragged.

Picking a token and its card

  • One click picks the token (yours; the GM can pick any) and it stays marked. A second click right after opens its sheet or, for a GM's creature, its stat block.
  • The card is a small window next to the token with what you touch in the middle of a turn. It opens by holding the token down, with Ctrl (or Cmd) and click, with Enter or from the right-click menu. It closes with its button, with Esc or when you tap something else on the map.
  • If you want an ordinary click to open the card too, turn on "Open the token card with a click" in the table customisation.

The card has four sections: Health, Conditions, Quick actions and Visibility and control. To deal damage or heal, type an amount in its field and press Damage or Heal, or type it directly: Enter applies damage, "+5" heals 5 and "=20" sets health to 20.

Note. Players only see the health of the GM's creatures if Enemy health allows it; with "Hidden" the card says "Health is not shown".

The menu is built from who opens it and which token it is: not every row always shows. The actions of the moment go on top and, set apart at the bottom, whatever cannot be undone lightly.

EntryWhat it doesWho
CardOpens the token cardThe GM or the owner, on the map
See sheet / View its stat blockOpens the sheet or the stat blockThe GM or the owner; the block, if the table lets them see it
TargetMarks the token as the target of attacks (T)The GM
Act as...Use that character's action barThe GM
Speak and roll as...Speak and roll as that creatureThe GM, on creatures
Roll its initiativeWith combat under way, rolls its initiative, adjusts its value, holds or delays its turn and moves it up or down the order (see Combat at the table)The GM; the owner, roll only
EffectsApplies the table's effects to that token, or creates a new oneThe GM
Damage or healing…Opens the damage or healing windowThe GM or the owner, on creatures with HP
Ask for a roll…Asks that character for a rollThe GM, on characters
HealthAdjust HP (step 1, step 5 with Shift); the GM also gets maximum HP and "roll HP" when there is a formulaThe GM or the owner
ConditionsAdd or remove conditions and effects, with the stack count and the defencesThe GM or the owner
CombatPut in or take out of combat, lock, hide and choose what players see of itThe GM
LooksSize, ring colour, frame, the light it carries and the next side of its imageThe GM or the owner
MoreElevation, facing, mount and dismount, copy, duplicate, save to the library, link to an NPC and Token settings…Depends on the entry
Remove from the mapRemoves the token; the notice lets you undo itThe GM

If you right-click twice in a row on the same token, the second one opens its settings directly: see Token settings.

Conditions and health

  • Under Conditions you tick conditions with one tap. Those that can stack show "×N" and a button to add one more application. "Other condition…" opens the rest. Active effects appear on top, by name.
  • The defences submenu (Resistances and defenses…) marks resistances, vulnerabilities and immunities per damage type.
  • In combat, conditions can carry a duration in rounds: see Combat at the table.
  • Each condition has its icon, the same on the token, in the Combatants panel and on the sheet.

Several tokens at once

The GM can work with many tokens without opening each one's menu.

  1. Pick several: Shift and click adds or removes a token; dragging a box with the Select tool (Shift S) picks whatever falls inside. On a touch screen, holding a token opens its card; for several, use the box.
  2. The Actions on the selection bar appears with "N selected". It offers Number, Hide or Reveal, Into combat or Out of combat, Group, Condition, Damage or healing, Health to maximum and Set health. Delete asks for confirmation.
  3. Bulk drag: with something picked, press inside its box and drag; everything marked moves at once.
  4. Selection filter: with the Select tool, Shift Q drops or restores the What gets selected filter. You can leave ticked only what you want: creatures and NPCs, walls, doors, lights, players, objects and effects, drawings and notes, sounds, zones and paths. That way a box over a corridor does not grab the walls by accident.
  5. Groups: Group gives the chosen creatures a shared name. A group is a prepared combat: you can start combat with just it, add it to the combat under way, roll a shared initiative or hide it. It shows up foldable in the Combatants panel; see Combat at the table.

Tip. The selection bar's actions on tokens go through the same path as a token's menu, so they can be undone the same way.

Mounting and anchoring

  • Mount… (inside More) puts one token on another: its own mount comes first, if the sheet has one, and nearby creatures below. Mounted, they move together; Dismount separates them.
  • A vehicle (turned on in the token's settings) carries everything dropped onto it aboard; its menu shows "Aboard (N)" and you can let each passenger off, or everyone.
  • In the token's settings, "Anchored to" fixes one token to another (a familiar on a shoulder): see Token settings.

The table uses the same universal menu everywhere: right-click, long press or Shift F10. What it offers depends on what is under the cursor; the menu on the bare floor repeats the "⋯ The table" one. More about the menu system in Right-click, ⋯ and Undo.

MenuOpens onWhat it offersWho
TokenA tokenEverything in the table aboveThe GM or the owner
Map floorAn empty spot on the mapPing here, Bring everyone here, Center the view here, token, quick NPC, light, note, text or zone here, measure from here, paste here, reveal or cover a fog square, change floorPing and centre, everyone; the rest, the GM
LightA light on the mapSettings, turn on or off, move to another floor, duplicate and removeThe GM
WallA wallSettings, wall type, hide from players, duplicate and removeThe GM
DoorA doorOpen or close, lock it, make it secret, type, settings and removeThe GM
Image or propA placed imageSettings, lock, rotate, flip, size, layer, use it if it is interactive, duplicate and removeThe GM
Text or noteA label on the mapEdit, hide from players, show, duplicate and removeThe GM and its author
Effect, sound, portal, zone, pathEach in its placeSettings (the effect: rotate and size), close or open the portal, arm the zone, hide, duplicate and removeThe GM
Area templateA templateSelect who is inside, rotate, removeThe GM and its author
CombatantA row in the Combatants panelThe creature's actions and conditionsDepends on the row
Combat groupA group's headerStart combat with it, add or remove, shared initiative, hide, rename, disbandThe GM

Everything destructive in these menus comes with a notice and an undo button. Light, wall and door are explained in Fog, vision and light and Walls, doors, portals and cover.

Table options

They are changed in Table settings, in the players and table sections; the ones that affect combat are explained in Combat at the table.

OptionWhat it doesDefault
Move tokensWho can move tokens: Only their own, Anyone or No oneOnly their own
Enemy healthWhat players see of enemy health: Hidden, Condition only or With numbersCondition only
Sheets they can seeWhich sheets they can open besides their own: Their own, Allies' or AllTheir own
Can draw on the mapWhether players can draw on the mapYes
Can ping the mapWhether players can ping points on the mapYes
When combat or the map closesWhat happens when combat or the map closes: Everyone goes back to the scene or Nobody movesEveryone goes back to the scene

Common problems

"A player cannot move their token." Check Move tokens: with "No one" only the GM moves. The token may also be locked on the map; unlock it under Combat.

"Right-clicking a token does not open the menu." If a move or a measurement is half done, the right-click cancels it first. Press it again.

"I cannot find the entry I am looking for in the menu." Not every entry always shows: players see less than the GM, and each row depends on the token (no HP, no Health; no sheet, no See sheet).

"A selection box grabs my walls." With the Select tool use Shift Q to choose which kinds of thing get picked.

See also

All Roliando guides