Tokens: moving, picking and the menu
Moving and picking tokens, the right-click menu, the card, conditions and the table menus.
A token is what stands for a character, a creature or an object on the map. This guide covers how a token moves, how it is picked, what its right-click menu and its card offer, how to work with several at once, and which other right-click menus the table has.
Where to find it
Tokens live on the table's map. A token's menu opens with a right-click on it; on a touch screen, by holding it down, and from the keyboard with Shift F10. The card opens with Enter on the picked token, and its settings with E. To move around the map without touching anything else there is the Move tool, and for measuring Measure.
Moving a token
- With the Move tool active, drag the token to its square and let go. The token snaps to the grid.
- While you drag, a strip of keys tells you what is available: Shift moves without grid snapping, Space sets a waypoint, Backspace removes the last waypoint, and a right-click or Esc cancels the move. Whoever runs the game also has Alt on release, which leaves the token hidden from the players.
- The key strip only shows the first few times you move; it comes back while you hold down the "?" key.
- If you would rather trace the route with the ruler, pick Measure, start on a token, add steps with clicks and press the Move button (or Space). Cancel leaves everything as it was.
Who can move what is up to the GM through Move tokens. A token locked on the map cannot be dragged.
Picking a token and its card
- One click picks the token (yours; the GM can pick any) and it stays marked. A second click right after opens its sheet or, for a GM's creature, its stat block.
- The card is a small window next to the token with what you touch in the middle of a turn. It opens by holding the token down, with Ctrl (or Cmd) and click, with
Enteror from the right-click menu. It closes with its button, withEscor when you tap something else on the map. - If you want an ordinary click to open the card too, turn on "Open the token card with a click" in the table customisation.
The card has four sections: Health, Conditions, Quick actions and Visibility and control. To deal damage or heal, type an amount in its field and press Damage or Heal, or type it directly: Enter applies damage, "+5" heals 5 and "=20" sets health to 20.
Note. Players only see the health of the GM's creatures if Enemy health allows it; with "Hidden" the card says "Health is not shown".
The token menu
The menu is built from who opens it and which token it is: not every row always shows. The actions of the moment go on top and, set apart at the bottom, whatever cannot be undone lightly.
| Entry | What it does | Who |
|---|---|---|
| Card | Opens the token card | The GM or the owner, on the map |
| See sheet / View its stat block | Opens the sheet or the stat block | The GM or the owner; the block, if the table lets them see it |
| Target | Marks the token as the target of attacks (T) | The GM |
| Act as... | Use that character's action bar | The GM |
| Speak and roll as... | Speak and roll as that creature | The GM, on creatures |
| Roll its initiative | With combat under way, rolls its initiative, adjusts its value, holds or delays its turn and moves it up or down the order (see Combat at the table) | The GM; the owner, roll only |
| Effects | Applies the table's effects to that token, or creates a new one | The GM |
| Damage or healing… | Opens the damage or healing window | The GM or the owner, on creatures with HP |
| Ask for a roll… | Asks that character for a roll | The GM, on characters |
| Health | Adjust HP (step 1, step 5 with Shift); the GM also gets maximum HP and "roll HP" when there is a formula | The GM or the owner |
| Conditions | Add or remove conditions and effects, with the stack count and the defences | The GM or the owner |
| Combat | Put in or take out of combat, lock, hide and choose what players see of it | The GM |
| Looks | Size, ring colour, frame, the light it carries and the next side of its image | The GM or the owner |
| More | Elevation, facing, mount and dismount, copy, duplicate, save to the library, link to an NPC and Token settings… | Depends on the entry |
| Remove from the map | Removes the token; the notice lets you undo it | The GM |
If you right-click twice in a row on the same token, the second one opens its settings directly: see Token settings.
Conditions and health
- Under Conditions you tick conditions with one tap. Those that can stack show "×N" and a button to add one more application. "Other condition…" opens the rest. Active effects appear on top, by name.
- The defences submenu (Resistances and defenses…) marks resistances, vulnerabilities and immunities per damage type.
- In combat, conditions can carry a duration in rounds: see Combat at the table.
- Each condition has its icon, the same on the token, in the Combatants panel and on the sheet.
Several tokens at once
The GM can work with many tokens without opening each one's menu.
- Pick several: Shift and click adds or removes a token; dragging a box with the Select tool (
Shift S) picks whatever falls inside. On a touch screen, holding a token opens its card; for several, use the box. - The Actions on the selection bar appears with "N selected". It offers Number, Hide or Reveal, Into combat or Out of combat, Group, Condition, Damage or healing, Health to maximum and Set health. Delete asks for confirmation.
- Bulk drag: with something picked, press inside its box and drag; everything marked moves at once.
- Selection filter: with the Select tool,
Shift Qdrops or restores the What gets selected filter. You can leave ticked only what you want: creatures and NPCs, walls, doors, lights, players, objects and effects, drawings and notes, sounds, zones and paths. That way a box over a corridor does not grab the walls by accident. - Groups: Group gives the chosen creatures a shared name. A group is a prepared combat: you can start combat with just it, add it to the combat under way, roll a shared initiative or hide it. It shows up foldable in the Combatants panel; see Combat at the table.
Tip. The selection bar's actions on tokens go through the same path as a token's menu, so they can be undone the same way.
Mounting and anchoring
- Mount… (inside More) puts one token on another: its own mount comes first, if the sheet has one, and nearby creatures below. Mounted, they move together; Dismount separates them.
- A vehicle (turned on in the token's settings) carries everything dropped onto it aboard; its menu shows "Aboard (N)" and you can let each passenger off, or everyone.
- In the token's settings, "Anchored to" fixes one token to another (a familiar on a shoulder): see Token settings.
Right-click menus on the table
The table uses the same universal menu everywhere: right-click, long press or Shift F10. What it offers depends on what is under the cursor; the menu on the bare floor repeats the "⋯ The table" one. More about the menu system in Right-click, ⋯ and Undo.
| Menu | Opens on | What it offers | Who |
|---|---|---|---|
| Token | A token | Everything in the table above | The GM or the owner |
| Map floor | An empty spot on the map | Ping here, Bring everyone here, Center the view here, token, quick NPC, light, note, text or zone here, measure from here, paste here, reveal or cover a fog square, change floor | Ping and centre, everyone; the rest, the GM |
| Light | A light on the map | Settings, turn on or off, move to another floor, duplicate and remove | The GM |
| Wall | A wall | Settings, wall type, hide from players, duplicate and remove | The GM |
| Door | A door | Open or close, lock it, make it secret, type, settings and remove | The GM |
| Image or prop | A placed image | Settings, lock, rotate, flip, size, layer, use it if it is interactive, duplicate and remove | The GM |
| Text or note | A label on the map | Edit, hide from players, show, duplicate and remove | The GM and its author |
| Effect, sound, portal, zone, path | Each in its place | Settings (the effect: rotate and size), close or open the portal, arm the zone, hide, duplicate and remove | The GM |
| Area template | A template | Select who is inside, rotate, remove | The GM and its author |
| Combatant | A row in the Combatants panel | The creature's actions and conditions | Depends on the row |
| Combat group | A group's header | Start combat with it, add or remove, shared initiative, hide, rename, disband | The GM |
Everything destructive in these menus comes with a notice and an undo button. Light, wall and door are explained in Fog, vision and light and Walls, doors, portals and cover.
Table options
They are changed in Table settings, in the players and table sections; the ones that affect combat are explained in Combat at the table.
| Option | What it does | Default |
|---|---|---|
| Move tokens | Who can move tokens: Only their own, Anyone or No one | Only their own |
| Enemy health | What players see of enemy health: Hidden, Condition only or With numbers | Condition only |
| Sheets they can see | Which sheets they can open besides their own: Their own, Allies' or All | Their own |
| Can draw on the map | Whether players can draw on the map | Yes |
| Can ping the map | Whether players can ping points on the map | Yes |
| When combat or the map closes | What happens when combat or the map closes: Everyone goes back to the scene or Nobody moves | Everyone goes back to the scene |
Common problems
"A player cannot move their token." Check Move tokens: with "No one" only the GM moves. The token may also be locked on the map; unlock it under Combat.
"Right-clicking a token does not open the menu." If a move or a measurement is half done, the right-click cancels it first. Press it again.
"I cannot find the entry I am looking for in the menu." Not every entry always shows: players see less than the GM, and each row depends on the token (no HP, no Health; no sheet, no See sheet).
"A selection box grabs my walls." With the Select tool use Shift Q to choose which kinds of thing get picked.
See also
- Token settings: every setting of a token.
- Combat at the table: initiative, rounds, damage and the character bar.
- Right-click, ⋯ and Undo: how right-click, "⋯" and Undo work across the whole app.
- The table on mobile and tablet: the same gestures on phone and tablet.