Cameras, voice and the call
Cameras over tokens, room voice, whispers, calling the table and screen sharing.
The table has its own call: everyone joins, opens the mic and, if they want, the camera, and the others see them as faces laid over the table. This guide covers how to join, how cameras are placed, how to change your image (including a talking avatar), whispers to a single person, screen sharing and calling the table for anyone who is elsewhere.
Where to find it
- The Voice button in the header opens the call menu: join, mic, camera, screen, devices and settings. Shift M opens or closes the mic without going through the menu.
- Cameras gathers how you see the cameras; the shortcut is
V(on the Map that key is another tool, so use the dock there). - Share screen starts or stops sharing your screen.
- Call the table is for whoever runs the game only.
Joining the call
Nothing connects until you press Join the call: your voice is not sent and nobody else's is downloaded. In the same menu you can tick Join muted to arrive with the mic closed, and check your gear first with Test mic and camera.
Once inside, the menu offers Open your mic or closing it, turning the camera on or off, Devices (microphone and output), Reconnect if something drops and Leave the call. The mark on the button changes with the state: outside, connecting, inside or mic closed.
Placing the cameras
Cameras opens a menu with the layout, size and edge. What you pick is yours alone and is remembered per account and table.
| Option | What it does | Default |
|---|---|---|
| In a strip | A row or column against an edge, clear of the controls. | Yes |
| Floating | Each face loose: drag it, resize it by the corner or move it with the arrow keys. | No |
| On the token | Each face over its character's token. Flat map only; with no token it goes to the strip. | No |
| Only who speaks | Only the speaker appears and leaves a moment after falling silent. | No |
| Hidden | No camera on screen and no video downloaded. | No |
The menu also has Size (small by default, medium or large) and Edge (top by default, bottom, left or right). Clicking a face gives you its own menu: their sheet, whisper to them, their volume from 0 to 250 %, mute them only for you, hide their camera or portrait and, if you run the game, Go to their token or Take to… another scene.
Tip. If a face gets in the way, the
Vkey hides them all and another press brings them back as they were.
Camera settings
Camera settings (from the dock menu or from a face's menu) has three tabs:
- Viewing: how you see the call. Names (automatic, always or never), lighting the edge of whoever speaks, also seeing people without a camera by their portrait, token or avatar, respecting each person's look, and not downloading video of what is out of view. All are on except names, which are automatic. It also sets the quality of your own camera: low, automatic (default) or high.
- My image: how others see you. Shape (automatic, round, rectangular, diamond or arch), frame, filter with its intensity and the name shown in the call (up to 28 letters; empty uses your character's).
- NPC voice: for whoever runs the game only, below.
At the foot of Viewing there are buttons to return floating faces to their place and to Reset everything.
Your image without a camera
In My image, under Without a camera, show, you choose what appears when the camera is off: My character, My token, My avatar or the initial of your name. The token is only available if you already have one at the table.
With My avatar you upload up to four images: silent, talking, shouting and blinking. The first two are required; if the shouting one is missing the talking one is used. You can give the avatar to one character or to all of yours, tune the "shout" sensitivity (50 % to start) while watching your voice meter, and turn on blinking, which switches itself off with "reduce motion". A preview lets you see each state before you go live.
Giving an NPC a voice
Whoever runs the game, in the NPC voice tab, picks an NPC and presses Give this NPC a voice. Meanwhile their face in the call becomes the NPC's (portrait or talking avatar) and players see it under the NPC's name. Back to my voice brings yours back. The avatar images are stored on the NPC's sheet and work in any session.
Voice whispers
The Whispers window, opened from the voice settings in the voice menu, lets you talk to just one person while you hold a button: Hold to whisper. You can assign a personal key per person, and then pressing it anywhere on the table is enough. Esc cancels the assignment, Backspace removes it, and Space, M and system keys are reserved. The whisper travels on a track only its recipient receives.
Whoever receives a whisper hears everyone else lower while it lasts, if Lower everyone else when I am whispered to is on.
Voice settings
All voice settings gathers the microphone and output, the output volume and each person's (up to 250 %), hold Space to talk, joining muted, noise suppression, echo cancellation and a sensitivity with a live meter to calibrate it. Whoever runs the game also decides whether the music lowers when someone talks and by how much, and, with a split table, how much they hear from each place.
Sharing your screen
Share screen asks the browser which screen or window to show; the others see it as one more face. Press it again to stop. If your browser does not allow it, the table tells you.
Calling the table
Call the table sends a notice to players who are not looking at the table: a banner appears at the top with a "Go" button. Nothing is saved. Anyone already at the table does not receive it.
Common problems
"I cannot be heard." Check that you joined the call, that the mic is open (the mark on the voice button says so) and that hold Space to talk is not on. Calibrate the sensitivity with the meter.
"I cannot see the cameras." They may be hidden. Press V or choose another layout in Cameras.
"My whisper does not go out." You both need to be in the call.
"I cannot share my screen." Your browser does not offer it or the permission was denied. Try another.