Sound and music at the table

The four-channel mixer, scene music, the effects board and sound on the map.

The table has four sound channels: music, effects, ambience and map. The person running the game sets music lists, fires effects with a tap or a key and places sounds on the map; everyone decides how much of each channel they hear without bothering anyone else.

Where to find it

In the dock: Music to choose what plays, Mixer for the volume of each channel (everyone sees it), Effects to fire effects and Playlists to manage music lists. On the map, the Sound tool (Shift N) places fixed sounds.

Requirements and permissions

  • Players open the Mixer and adjust it for themselves: Only changes what you hear.
  • Choosing music, firing effects and managing lists belongs to the person running the game.
  • The browser does not let sound play until the person taps the screen: a notice appears with Enable audio.

The mixer: what you hear

Open Mixer. At the top are the player controls (shuffle, previous track, play or pause, next, repeat) and the list that is playing. Below are four tabs:

  • Volume: one slider per channel (Music, Effects, Ambience and Map) and the Hear the ambience switch. Each channel can be muted from its icon.
  • Lists: the campaign music lists and their order.
  • Ambience: weather and its sound; it is the same window as Weather, time and light.
  • Effects: the effects (see below).

Under it all, More settings opens the Fade (how long the music takes to fade out and in when the track, scene or map changes; at 0 it cuts straight away) and the option to keep the player in the header.

Scene music

Each scene has a background list and, if you want, another for combat: they are chosen on the music tab of the ambience window (Music). The combat list starts when a combat starts; if you choose none, the background list carries on. You can bring a list from your Library (Bring from the Library) or save the one you built (Save to the Library). Pick a specific track or leave it "from the start".

Effects

Open Effects. It is an effects board with folders.

  1. Add sounds with Free sounds (search by word: rain, door, sword) or with Upload files.
  2. Organise them in folders with New folder. A quick profile creates the ambience, combat and spells folders, or those of a whole adventure.
  3. Tap an effect to fire it. Its menu sets its volume, its loop, a key (Assign key) and what happens if you press it while it plays: another copy on top, start again, stop or nothing.
  4. Stop all cuts everything that is playing.

An effect can also play by itself on a combat action (attack, spell, hit, miss or critical): choose it under Plays by itself when.

Note. Effects reach each person through their Effects channel: if someone has it at zero, they do not hear them even if you fire them.

Sound on the map

The Sound tool (Build level) places a point of Ambient sound: each player hears it according to the distance of their token, and walls muffle it. The person running the game hears it with the token they have selected.

Options

OptionWhat it doesDefault
Table musicWhat music the table has: the campaign list, effects only or silence.Campaign playlist
Table base volumeVolume each person starts with at the table, 0 to 100 %.70 %

Common problems

"I hear nothing." Tap the screen and press Enable audio: the browser blocks sound until the first tap. Also check your channel is not muted in the mixer.

"The music cuts off abruptly when the scene changes." The fade is at 0. Raise it under More settings.

See also

All Roliando guides