Table settings and campaign rules

Table settings and campaign rules with their default: map, players, character creation and D&D.

The table has its own settings panel: who moves, what is seen, how dice are rolled, how characters are created and which system rules apply. The person running the game changes them here or in the campaign configuration; players feel the effect without seeing the panel.

Where to find it

  • At the table: Table settings, in the dock's "Everything" sheet, opens Table settings.
  • Outside the table: in the campaign, GM › Configuration, the Rules and settings chapter.

They are the same campaign settings in both places: what you change in one holds for the other.

Requirements and permissions

Only the person running the game changes these settings; for a player the panel is read-only. A setting only shows if the table supports it: for example, D&D ones only on D&D tables and map ones only with a map in play.

Using the panel

  1. Open the panel. It has an index of setting groups and a search box (Search settings).
  2. With Level you choose how many settings you want to see: from basic to advanced. If some are hidden, the panel says so and offers Show all.
  3. Change the value you want. It is saved at once.
  4. A setting marked as changed can be returned to its default value with Restore; Changed only shows only what you have touched.
  5. Presets changes several settings at once: you see what changes before applying and can undo it.
  6. A setting that depends on another appears locked until you adjust the other one first.

You can also create your own rules (Create a setting): a switch, a choice, a number or a text, with its default value. Character sheet formulas read them like any other setting.

The map and the players

These settings have their own explanation in the guide of each topic; here are the general table ones.

OptionWhat it doesDefault
GridThe map grid: square, hexagonal or no grid.Square
One square isHow big a square is: 1.5 metres, 5 feet, one square, 10 feet or 1 kilometre.1.5 metres
Enemy healthWhat players see of enemy health: nothing, its condition or the numbers.Condition only
Sheets they can seeWhich sheets they can open besides their own: their own, allies' or all.Their own
When combat or the map closesWhen combat or the map closes: everyone goes back to the scene, or nobody moves.Everyone goes back

Campaign rules

These rules live in the campaign and shape what players can do at the table and when creating their character.

OptionWhat it doesDefault
Characters are made at this tableThe campaign only accepts characters made inside it; the person running the game can link one from outside.Off
Free inventoryEach player adds catalogue items to themselves and edits their money.Off
Free sheet editingEach player can reopen creation and adjust their sheet by hand.Off
Players log their own experienceEach player logs their experience or milestone without asking.Off
Players pick a ready-made characterSomeone joining without a character picks one of the ready-made ones nobody owns. Meant for one-shots.Off
Channels without a characterSomeone with no character yet sees the channels and writes under their username.Off
Players can see each other's sheets (read-only)Players open their companions' sheets, read-only.Off
Economy and managementTurns on Management: wallet and transfers, jobs with a wage, NPCs and ambience.Off
Card decksAdds the Decks section to a table whose system has none.Off
Players' code macrosPlayers can write code macros; the GM's always work.On
Players' experiencesPlayers launch to the table the experiences stored on their tokens.Off
Players can switch views on their ownPlayers switch views on their own. Off, they see the one the person running the game sets. GM only.Off
Starting levelThe level characters are created at, in systems with levels other than D&D.1
Custom backgroundPlayers give themselves their own background: no, name only or full.No

D&D rules

They only appear on D&D tables.

OptionWhat it doesDefault
Starting levelThe level characters are created at (1 to 20).1
Hit pointsHow hit points are worked out: fixed average, roll, maximum or manual.Fixed average
Ability scoresHow ability scores are assigned: point buy, standard array, dice rolls or manual.Point buy
LevelingLevelling: by experience or by milestones.Experience
Item catalogWho can add catalogue items to themselves: players and GM, or the GM only.Players and GM
Mix in the other editionMixes in content from the other edition of D&D.Off
MulticlassingAllows levelling in a class other than those the character already has.On
Multiclassing without prerequisitesThe person running the game grants multiclassing without asking for the minimum ability. GM only.Off
FeatsAllows picking feats when levelling up.On
Feat prerequisitesRequires each feat's prerequisites; off, they are ignored.On

The rules for rolls, combat and ambience are in Rolls and dice, Combat and Weather, time and light.

Common problems

"I cannot find a setting." Type a word in the search box. If it still does not show, raise the level: it may be among the advanced ones, or not apply to this table (its system or view does not use it).

"A player cannot change anything." The panel is read-only for anyone who does not run the game.

See also

All Roliando guides