Table settings and campaign rules
Table settings and campaign rules with their default: map, players, character creation and D&D.
The table has its own settings panel: who moves, what is seen, how dice are rolled, how characters are created and which system rules apply. The person running the game changes them here or in the campaign configuration; players feel the effect without seeing the panel.
Where to find it
- At the table: Table settings, in the dock's "Everything" sheet, opens Table settings.
- Outside the table: in the campaign, GM › Configuration, the Rules and settings chapter.
They are the same campaign settings in both places: what you change in one holds for the other.
Requirements and permissions
Only the person running the game changes these settings; for a player the panel is read-only. A setting only shows if the table supports it: for example, D&D ones only on D&D tables and map ones only with a map in play.
Using the panel
- Open the panel. It has an index of setting groups and a search box (Search settings).
- With Level you choose how many settings you want to see: from basic to advanced. If some are hidden, the panel says so and offers Show all.
- Change the value you want. It is saved at once.
- A setting marked as changed can be returned to its default value with Restore; Changed only shows only what you have touched.
- Presets changes several settings at once: you see what changes before applying and can undo it.
- A setting that depends on another appears locked until you adjust the other one first.
You can also create your own rules (Create a setting): a switch, a choice, a number or a text, with its default value. Character sheet formulas read them like any other setting.
The map and the players
These settings have their own explanation in the guide of each topic; here are the general table ones.
| Option | What it does | Default |
|---|---|---|
| Grid | The map grid: square, hexagonal or no grid. | Square |
| One square is | How big a square is: 1.5 metres, 5 feet, one square, 10 feet or 1 kilometre. | 1.5 metres |
| Enemy health | What players see of enemy health: nothing, its condition or the numbers. | Condition only |
| Sheets they can see | Which sheets they can open besides their own: their own, allies' or all. | Their own |
| When combat or the map closes | When combat or the map closes: everyone goes back to the scene, or nobody moves. | Everyone goes back |
Campaign rules
These rules live in the campaign and shape what players can do at the table and when creating their character.
| Option | What it does | Default |
|---|---|---|
| Characters are made at this table | The campaign only accepts characters made inside it; the person running the game can link one from outside. | Off |
| Free inventory | Each player adds catalogue items to themselves and edits their money. | Off |
| Free sheet editing | Each player can reopen creation and adjust their sheet by hand. | Off |
| Players log their own experience | Each player logs their experience or milestone without asking. | Off |
| Players pick a ready-made character | Someone joining without a character picks one of the ready-made ones nobody owns. Meant for one-shots. | Off |
| Channels without a character | Someone with no character yet sees the channels and writes under their username. | Off |
| Players can see each other's sheets (read-only) | Players open their companions' sheets, read-only. | Off |
| Economy and management | Turns on Management: wallet and transfers, jobs with a wage, NPCs and ambience. | Off |
| Card decks | Adds the Decks section to a table whose system has none. | Off |
| Players' code macros | Players can write code macros; the GM's always work. | On |
| Players' experiences | Players launch to the table the experiences stored on their tokens. | Off |
| Players can switch views on their own | Players switch views on their own. Off, they see the one the person running the game sets. GM only. | Off |
| Starting level | The level characters are created at, in systems with levels other than D&D. | 1 |
| Custom background | Players give themselves their own background: no, name only or full. | No |
D&D rules
They only appear on D&D tables.
| Option | What it does | Default |
|---|---|---|
| Starting level | The level characters are created at (1 to 20). | 1 |
| Hit points | How hit points are worked out: fixed average, roll, maximum or manual. | Fixed average |
| Ability scores | How ability scores are assigned: point buy, standard array, dice rolls or manual. | Point buy |
| Leveling | Levelling: by experience or by milestones. | Experience |
| Item catalog | Who can add catalogue items to themselves: players and GM, or the GM only. | Players and GM |
| Mix in the other edition | Mixes in content from the other edition of D&D. | Off |
| Multiclassing | Allows levelling in a class other than those the character already has. | On |
| Multiclassing without prerequisites | The person running the game grants multiclassing without asking for the minimum ability. GM only. | Off |
| Feats | Allows picking feats when levelling up. | On |
| Feat prerequisites | Requires each feat's prerequisites; off, they are ignored. | On |
The rules for rolls, combat and ambience are in Rolls and dice, Combat and Weather, time and light.
Common problems
"I cannot find a setting." Type a word in the search box. If it still does not show, raise the level: it may be among the advanced ones, or not apply to this table (its system or view does not use it).
"A player cannot change anything." The panel is read-only for anyone who does not run the game.