The Workshop: the eleven columns
The Workshop carousel: the eleven columns, what each one creates, the states and visibility of your creations, and how saving works.
The Workshop is where you create and keep your own things: game systems, modules, adventures, tokens, dice, puzzles, apps and macros, plus your Library and the Market. It is a carousel of columns; each shows the latest things you touched and a button to create.
Where to find it
In the header, the Workshop destination (Workshop). The carousel moves with the arrows (Previous column, Next column) or with the keyboard.
The columns
| Column | What it is for | Button |
|---|---|---|
| Library | What you bring to the table. | Open the library |
| Systems | Give your table rules of its own. | Create |
| Modules | Your own content for D&D or for one of your systems | Create |
| Adventures | Write what is going to happen. | Create |
| Tokens | Give a face to whoever moves across the map. | Create |
| Dice | Choose how your dice roll. | Create |
| Puzzles | A riddle solved at the table. | Create |
| Table apps | Something interactive to show the players. | Create |
| Macros | A roll in a single gesture. | Create |
| Market | What others have published. | Enter the market |
Step by step
- Enter Workshop and move to the column of what you want to do.
- Under the title you will see Latest you touched: the latest creations of that type with their state. Press one to open it.
- Press Create to start something new. In Modules the Workshop first asks whether it is for D&D or for one of your systems.
- At the top right there is also Redeem a code, to bring in something shared with you.
- With See all you open the full list of that type in the Library (tokens and dice have their list in their own builder).
States and visibility
Each creation carries a state label and a visibility:
| State | What it means |
|---|---|
| Draft | You are still preparing it |
| In play | It is in one of your tables |
| With code | It is shared with a code |
| Published | Published in the Market |
| Under review | Waiting for review |
Visibility is chosen when sharing (Who sees it): Only me, With code or In the Market. With Take to you send a creation to one of your campaigns, or to the Test table to test it first.
Saving
Each creation saves itself while you edit it; the builder header says Saved, «Saving…» or Unsaved. If it fails it shows Could not save with Retry.
Common problems
“It will not let me take it to a campaign.” You can only take creations to campaigns you run: if you run none, the Workshop says “You do not run any campaign yet”.
See also
My Library: the explorer, System Builder: first steps, Getting around Tinta.