Adventure builder

Writing an adventure of your own: cover, chapters, maps, bestiary, scenes, baggage and gallery; reading it, taking it to the table and publishing it.

An adventure of your own is a document with chapters, maps, creatures, scenes and images that is read in the same reader as the adventures you import. It is written in the builder, tried by reading it and taken to a campaign or to the Market.

Where it is

In the Workshop, Adventures column, with Create. Also with Ctrl K: "Create an adventure". An adventure of your own is saved in your Library (Adventures); from there it reopens with Edit.

Requirements and permissions

An account with a session. Your plan limits adventures of your own; at the limit See plans appears. You can invite Co-editors to edit together.

Step by step

  1. Press Create in Adventures: a blank adventure is created and opened.
  2. Give it a title in the header (it saves by itself) and fill in Cover and details.
  3. In Chapters press Add chapter and write the chapter text; the reading updates as you type (Reads as you type.). With Insert you put your tables and other pieces into the text.
  4. Add what the table needs in the other sections and read the result with Reading.

The sections

SectionWhat you do
Cover and detailsTitle, description, cover and book data
ChaptersThe text, chapter by chapter, with subsections
MapsThe adventure's maps; Edit map opens each in the editor to prepare walls, lights and grid
BestiaryThe creatures, with their combat sheet
ScenesThe table scenes: name, place, background art, video, music and ambience
KitWhat the adventure carries with it: music, table apps and premade sheets, with a weight cap
GalleryAll of the adventure's images

Bring from another adventure copies pieces from another adventure of yours (your own or imported) into this one.

Taking it to the table

From the Library, Put on the table attaches it to a campaign. With Bring to the campaign you choose what to bring to the campaign (The table's adventure, Room encounters, Region and world maps, Cast to the NPCs…), and Back to bringing things updates what was already brought.

Publishing

The publish tab asks for a title, description and price. If sales are yet to open it says so ("Sales are coming soon."), and Copy link gives you a link to share it privately. Whoever gets it receives a copy.

Common problems

"My adventure has no rooms." Rooms are marked by imported content; in one of your own, prepare the map in Maps.

"It will not let me create another adventure." Your plan includes a number of adventures of your own: delete one or look at See plans.

See also

Modules and adventures, The Workshop: the eleven columns.

All Roliando guides