Roliando compared with the other virtual tabletops
There are many ways to play RPGs online, and each tool bet on one of them: some on the tactical map, some on presentation, some on character sheets. Roliando came later, with the advantage of having seen them all, and brings together in a single table, in Spanish, what until now had to be split across several.
What is said here about the others was checked on their own official pages in September and October 2026; anything that could not be checked is marked as such. Roll20, Nivel20, Foundry Virtual Tabletop, Alchemy and Fantasy Grounds are trademarks of their owners and are named here only for comparison.
At a glance
| What is compared | Roliando | Roll20 | Nivel20 | Foundry | Alchemy | Fantasy Grounds |
|---|---|---|---|---|---|---|
| Language of the tool | Spanish and English | Several languages; Spanish translated by the community | Spanish | English; Spanish with a community module | English | English |
| Where it runs | In the browser, nothing to install | In the browser | Browser and Android app | Installed and self-hosted (or paid hosting separately) | Browser and desktop app | Installed on your computer |
| Running games | Free, with as many players as you like | Free, with trimmed features | Free | After buying the licence | Free, no limits | Free (since November 2025) |
| Dynamic vision and fog without paying | Included | Paid (Plus, Pro and Elite); free only manual fog | Included: dynamic fog, vision and walls | Included | Manual fog; dynamic vision not listed on their site | Included |
| Map editor inside the tool | Full, with layers and floors | Drawing; Dungeon Scrawl connected as a separate app | Not stated on their site | Drawing, walls and lights built in; full editor with modules | Drawing tools | Brush and paint layers over the map |
| Building your own RPG system | No code, guided builder | You code the sheet (Pro) | Only a generic sheet | You code a package; there is a basic no-code generic system | No-code sheets (Sheet Builder) | A ruleset is programmed |
| Creating your own modules and books | Free, one of each; no cap with a plan | Inside a game; for sale only as a Marketplace creator | Only with the top (Gold) membership | No code (built-in module maker) | No code (shareable Universes) | No code (export the campaign as a module) |
| Three-dimensional table | With Legend GM, from the same map | No | Yes (3D board, there is also a 2D one) | Third-party module | No | No |
| Play-by-post in the same campaign | Channels, rolls and notifications | Not natively | Not stated on their site | Through modules | Not stated on their site | Not stated on their site |
| Voice inside the table | Included: 12 at once on free, no cap on Legend | Included | Not stated on their site | Included | Included | Not included (Discord or similar) |
| Broadcast mode for showing the game | With Legend GM: a clean OBS feed and one link per element (dice, party, turns…) | Not stated on their site | Not stated on their site | Stream view; improvements with modules | Yes: separate views for OBS and spectator mode | Not stated on their site |
| 5e compendium in Spanish with the mechanics behind it | Included and extensible | Bought, in English | Yes, in Spanish | SRD (community translation); official content is bought, in English | Third-party content, bought, in English | Bought, in English |
| Interactive apps and puzzles for the players | Yes | No | No | Not natively | No | No |
| 5e rules automated at the table (saves, damage with resistances, concentration) | Yes, on their own, on the sheet and on the map; for community content too | Automatic rolls; applying damage and resistances with scripts (Pro) | Rolls from the sheet; applying them automatically is not stated on their site | Built in: damage with resistances and concentration saves; complete with modules | Not stated on their site | Yes, through its effects system |
| Cloud storage included | 1 GB free (50 MB per file); 25 GB with Legend GM | 100 MB free; 4 GB Plus, 10 GB Pro, 50 GB Elite | Not listed on their site | On your disk or server; hosting is separate | Unlimited uploads (30 MB per file) | On the GM's computer |
| What players pay | Nothing | Nothing | Nothing | Nothing; the host buys the licence | Nothing | Nothing |
| Import from other tools | Foundry worlds, UVTT maps, Dungeon Alchemist and Dungeondraft; characters from D&D Beyond, Roll20 and HexSheet | UVTT maps (.dd2vtt) | Not listed on their site | With community modules (UVTT, D&D Beyond) | D&D Beyond characters (experimental) and JSON | UVTT maps (.dd2vtt, .df2vtt) |
| On mobile | In the browser, with the table adapted to phone and tablet | Mobile browser (sheets and compendium); the app was retired in 2026 | Android app and a lighter 2D board | No mobile support | Mobile browser, not yet optimised | No (desktop only) |
| Cost of moving up a plan | €5.99/month (€59.99/year) | $5.99 to $14.99/month | Membership from €3/month | $50 one-off | Optional: $8/month (perks, not features) | The content, separately |
Why Roliando
Roliando brings the best of each to one table. The complete VTT that elsewhere has to be installed and served opens here in a browser tab. The careful presentation of the streaming-focused tools is on Legend GM, with a clean OBS feed and one link per element. It is free like the free ones, and lets you build things too. And it has the rules depth of the veterans with no installation manual in the way.
Running games is free and doesn't expire. No player cap and no licence to buy before you start: dynamic vision, fog of war, lights, floors, zones that fire traps and doors, and voice for twelve at once are all in the free plan. Legend GM adds the full table (the three-dimensional view, broadcast mode, teams and uncapped voice), and the whole table of a GM who has it gets to enjoy it. You pay to grow without limits and to put on a show; playing is free.
Creating is free to try too: one of each (a system, a module, an adventure, a table app, a map) at no cost and with no countdown. Whoever wants the caps lifted pays €5.99 a month; whoever does not stays, builds their system and plays all the same.
Built in Spanish from the start. Interface, compendium, documentation and support are written here, in Spanish and in English, so you play in your language without translating as you go.
Your own game, without writing a line of code. In most of them a custom system is programmed, and where it isn't, what you get is a sheet. Here it is built with fields, formulas and a visual editor, and what comes out is a whole playable system: combat, progression, equipment, bestiary and manual. You notice it most if what you play is not D&D.
Live and in writing, without splitting the group. The same campaign is played by voice on Friday and kept going in writing during the week, with the same world, the same sheets and the same maps. It all comes built in, with no modules to install or scripts to write: apps and puzzles presented to the players and solved together, map zones that fire traps and doors, and a studio for designing your own dice.
What we are not yet
We are young, and the catalogue shows it. The veterans have spent over a decade gathering extensions and third-party content; our Workshop is free and growing, but smaller. If your table depends on one very specific extension, ask us before moving.
We do not sell rulebooks. What is here is open-licence material, what the community publishes and whatever you build; if you want to buy an official book and open it ready to play, that happens elsewhere.
Also, Roliando is an online service. It saves you installing, updating and maintaining a server, but the table lives on the internet. What you create is yours and can be exported.