Roliando changelog
What Roliando is
A virtual tabletop for RPGs in the browser. Features by area.
The tactical table, in 2D and 3D
- Grid map with tokens, walls, doors, windows and cover
- Lights with range and colour, per-character fog of war
- Weather and time of day over the scene
- Height-based relief, falls and stairs
- Multiple floors per map
- 3D map view with adjustable camera
- Event zones: the map reacts when stepped on
Combat that resolves itself
- Automatic initiative and turn order
- Action bar with prebuilt rolls
- Measured movement and areas with targets
- Saves rolled by owner, concentration, per-round durations and automatic conditions
- Reactions, damage and conditions applied after a hit
- 3D physics dice and a dice studio
Theatre mode
- Full-screen scene with characters and expressions, video included
- Prepared moments and screen effects
- 360° panoramas, video, web pages and 3D environments
- Shared music and ambience
Written play, shops and economy
- Topic channels, private messages and rolls in the thread
- Read marker and notices
- Shops with buying, selling, haggling and economy history
- Loot containers
- Live, written or mixed campaigns
World
- Wiki of places, NPCs, factions and notes with per-person visibility
- Relationship graph and session journal
- World map with pins, routes, scale, travel and nested maps
- Export to an Obsidian vault
Automated sheets and character creation
- Automated sheets: calculations, resources and rolls from the sheet
- Guided character creation and levelling up
- Compendium with the mechanics behind each text
- Group sheets
- PDF export
System builder, no code
- Attributes, resources, rolls, combat and progression
- Sheets with custom layout
- Cards and puzzles
- Private, shared or published systems
- Content modules for any system
Import from other tables
- Foundry worlds, systems and modules (.zip)
- Roll20 characters
- Owlbear maps and .dd2vtt / .uvtt
- Dungeon Alchemist scenes and Dungeondraft packs
- Homebrewery books
In-person mode and broadcast
- Separate screens by link or QR code
- OBS broadcast with one link per element: dice, party, turns and chat
Macros, puzzles, table apps and cards
- Macros with or without code
- Table apps and puzzle creator
- Card decks
Workshop and Bazaar
- Workshop: your creations and a Library with folders
- Marketplace for systems, modules, maps and adventures
- Bazaar with versions of what you publish and install
Community, profile and finding a game
- Game finder by seats, schedule, system and age range
- Forum, Tavern and messages
- Profiles with reputation and achievements
- Time-zone schedules and session reminders
An interface that adapts to you
- Tinta interface in Spanish and English
- Customisable accent, layout, shortcuts and bars
- Desktop, tablet and phone
- Desktop and Android apps
Version 0.1.11 — Less waiting while loading (2026-11-09)
The compendium, bestiary and table ask the server less and load faster the second time.
Improved
- The bestiary and compendium texts are kept in the browser and only downloaded again when they change
- Returning to the tab no longer reloads the table, decks or notices if they had just loaded
Version 0.1.10 — Public pages in Tinta and creature rolls with their art (2026-11-09)
New header and footer on the home page, guides and legal pages; creatures sign their rolls.
Improved
- Home, Guides, What's new, Features, Comparison, Systems and legal pages with Tinta's header, footer and type
- Rolls from creatures, NPCs and custom-system creatures show their name, portrait and art, like players' rolls
- The table log shows the roller's art
Fixes
- Creatures with a hidden name don't show their art or name to players
Version 0.1.9 — Creature and Foundry rolls (2026-11-09)
More fixes to table rolls, checked in every system.
Fixes
- A creature's damage rolls every part, each with its own type
- Creature saves show their name and the ability in your language
- You can roll from an NPC or creature sheet opened from the Directory
- In Foundry, the roll window title shows in full and the Apply button shows its icon
- Fate skills show their names on the table
Version 0.1.8 — Readable handouts and a steadier table (2026-11-08)
Fixes to the table, Foundry and the server after Saturday's outage.
Fixes
- What the GM presents from the World reads in dark ink on the paper, with the title inside
- With a lot of text, the handout opens as a window with its own scroll, in the middle of the table
- On Foundry D&D sheets, the roll window opens on the table again
- Effects on D&D sheets expire when time passes on the table clock
- The compendium and bestiary load much faster and no longer overload the server
- The server recovers on its own if it locks up
Version 0.1.7 — Rolls that advance in a single message (2026-11-08)
Each action is one card with its steps, the roller's art and colours you read at a glance.
New
- The action comes first and its save or hit, damage and what was applied hang from it and fill in by themselves
- Header with portrait, action, targets, check and DC, and what happens on a success or a failure
- The roller's art, darkened, as the background in chat and the log
- Meaningful colour: damage, healing, temporary HP, critical and fumble
- Customisable card: compact, normal or full detail, fold when done, art and success/failure lines, from Settings and right-click
- With «the GM confirms damage», the GM applies with Apply, Half, ×2 or Heal
Improved
- Custom systems use the same card: hit against defence or under the ability, damage and conditions
- The card adapts to the width of the chat, the log and phones
Fixes
- With an unarmed attack the roll was left half done at «damage not rolled»
- The saving throw request appeared before the action that asked for it
Version 0.1.6 — New sign-in and weekend fixes (2026-11-08)
Signing in always works again, password recovery and a batch of table, sheet and import fixes.
New
- Sign-in screen in Tinta, with «Forgot your password?» and a screen to set a new one
- «Create account» opens sign-up directly
Improved
- Privacy, terms and licences in Tinta and up to date
- Text longer than its field ends in «…» and reads in full on hover
- More Foundry modules work at the table: Argon and WoD HUDs, Mindscape, /r chat commands, item piles, old maps and cards
Fixes
- Signing in with an external account, a link or after confirming your email sent you back to the home page without signing in
- With a session open, roliando.com showed the home page instead of your start screen
- Custom systems: attacking by aiming at the target on the map rolled without checking its defence
- The token ring takes its side's colour; «Target» toggles on and off; removing several selected tokens removes them all; conditions also show in 3D
- D&D inventory: the item name no longer squeezes into a strip of letters and the description is clipped to three lines
- Actions added from the compendium with the app in English: name, description and damage type in English, without the stat block in the note
- Daggerheart: the Fear tracker no longer jumps out of place and Evasion no longer shows a formula
- Going back from the world map leaves you in World and the campaign no longer reopens it full screen
Version 0.1.5 — Rolls you can read at a glance (2026-11-07)
Each attack or save effect in one card that advances, saves before damage and GM corrections at hand.
New
- Each attack or save effect shows as one card that advances: roll, damage and applied, with one row per target and their HP before and after
- With saves, each target rolls first and damage only if needed: full to those who fail, half to those who pass if the effect says so
- The GM corrects from each row's ⋯: reroll, adjust the total, change the result or undo the damage
- Legendary resistance before damage, Evasion, Potent Cantrip, Careful Spell choosing who to protect and Aura of Protection for allies
- Setting “Creature saves: automatic or rolled by the GM”, and roll settings for every account
Improved
- A click on Tactical or Theatre without a linked map or scene opens the small view menu
- With the action bar on hover, selecting a token shows it for a few seconds
- What the GM hides (name, AC, HP) only reaches those who run the game
- Waiting for players' saves continues even if the GM reloads the page
Version 0.1.4 — Readable graph, smoother World and scene picker (2026-11-07)
Graph with labels and forces, change an entry type, expandable sections, settings with previews and a clearer scene picker.
New
- World graph with non-overlapping labels, legend, fullscreen (default on phones) and click to highlight neighbours; double-click opens
- Graph forces: centre pull, repulsion, link attraction and link length
- “Only its surroundings” at 1, 2 or 3 hops from an entry
- Change an entry type from right-click, also between NPC and entry, with a notice of what is kept
- “New category…” inside “What is it” in the editor
- Expand World, Journal and Settings from the ⋯ or right-click on their header
- Previews for grid, cover and token frame in campaign settings
- Map and scene picker: full-width search, removable filter chips, collapsible folders and drag to reorder
- Tactical and Theatre quick menu with each map or scene image and its folders
Improved
- Settings visible in the campaign rail and in the ⋯
- Save and Cancel always visible in the World editor; a new entry starts with the last type used
- Directory with each entry image as background
- Expanded Channels with full-width text and World without gaps on wide screens
- In the scene picker, a scene without an image shows its map image
Version 0.1.3 — Tools in columns and maps onto the board (2026-11-07)
GM rail in columns, maps you drag onto the board and Management lists using the whole screen.
New
- GM tool rail in 1, 2 or 3 columns, one of them expanded with names; from right-click on the rail or Settings › Interface
- Drag a map from the Directory onto the board: its shadow shows on the grid and on drop you choose to add it as a piece or switch to that map
- Double-click Tactical or Theatre: add, recent and see all; long press on phones
- “Add…” in the Maps and Scenes headers of the Directory
Improved
- Items and Containers lists in Management reach the bottom of the screen, with long names in full
- The button on a map or scene row in the Directory reads “Switch to”
Version 0.1.2 — Solid props and NPC bags (2026-11-06)
One-piece 3D props, NPC bags for the GM and fewer panels covering the map.
New
- NPC bag (GM): money and items in their World entry and in their token menu; give, remove, add from the catalogue or drop into a loot container
- If the NPC has a linked sheet, the bag is that sheet's
- Management item editor: applied condition, temporary effects, target saving throw and on-equip effects
- 2D dice roulette in Tinta: with every die, groups and advantage; the result shows when it stops
Improved
- 3D props: one piece with an edge, resting on the floor with a contact shadow; rugs and stains stay flat
- Prop menu with rotation, size in squares and layer
- Players: sheets still owned by the GM do not show in their list, unless «Players pick a ready-made character» is on
- Selecting a prop no longer opens the Interaction panel: open it with a double click or from its menu
- Right-clicking the selected prop opens its menu also with the Select tool
- Management: item and container lists use the full height; on narrow screens, list and detail are separate
- Management: with nothing selected, the item and container list takes the full width with more data per row; on selection, list column and detail
- Roll notices: the result shows when the die stops
- Other players' rolls show with the panel stowed, without hovering
- On mobile, player cameras are collapsed by default
- The adventure map workshop no longer shows among your campaigns
- Portals: linked scenes brought into another campaign reconnect to each other, hidden ones and adventure maps included
Version 0.1.1 — Action bar, clear rolls, theater and sound (2026-11-06)
Boxless action bar, one-line roll breakdown, Bring and show with everything at hand and sound in a single player.
New
- Action bar: appears when the pointer approaches, boxless and compact; customizable and can stay pinned as before
- Tab switches combatant (GM)
- Click on the ground releases the selected character's bar
- Clear rolls: one-line breakdown with dice, struck-through discards, named modifiers and target
- Critical hits and fumbles highlighted in notices, log and chat
- Log with each roll's breakdown folded
- GM secret rolls marked "Secret"
- Settings for what is shown and where
- Campaign webhook: choose what gets sent (notices, chat, rolls, saves, images) and see it as a player or as the GM
- Mini player with Volume, Lists, Ambience and Effects tabs; can be opened in a separate window
- Pause all: music, looping effects, ambience and map sounds at once; also with the space bar
- Bring and show: Journal and Apps tabs; what is on the table is marked and removed with one click
- Show (M key) opens Bring and show on Images; Alt + number switches tabs
- Map props: handles that rotate with the object, proportional scaling (Shift for free) and 15° rotation steps with Shift
- Prop menu: rotate, size in squares, layer and snap to grid
- Prop shortcuts: arrows to move, [ and ] to rotate, Ctrl+D duplicates, Delete removes
Improved
- Hidden creatures: players do not see AC, health or name in notices, log and chat
- The table pill says Live, Preparing or Curtain, also on mobile; Lower the curtain, visible in its menu
- Scenes: videos keep their resolution, length and audio, up to the plan's per-file cap (250 MB on Leyenda); images up to 3840 px
- Bring and show on mobile: named tabs and a two-column grid
- Player cameras expanded by default, also in combat
- Free-placement sheet: one click selects and drags the block, double click opens its settings; Shift + arrows for the big step
Tinta 0.1 — Tinta arrives (2026-11-06)
New, cleaner interface for every account.
New
- Header with Home, Games, Workshop, Bazaar and Table; bottom bar on phones
- Command palette (Ctrl K): go to, find settings, campaign sections and table actions
- ⋯ menu and right-click on every element; long press on touch
- Quick settings in the account menu: accent, language, motion and frame, with Undo
- Settings on one indexed page with search, reset and undo
- Per-device settings: roll notices, cameras, dice and sound
- Customisable table header and HUD: pinned, on hover or hidden
- HUD presets: Clean, Normal and Full
- Table with Tactical, Theatre and Written views
- Tool rail: Play, Direct and Build
- Action bar with attacks, spells, items, features and prebuilt rolls
- Token inspector: appearance, conditions, resources, light and rules
- Roll log with character and mine filters
- Channels, private messages, Tavern, Forum and notices in a notebook from any screen
- Theatre: characters, expressions and moments with video
- Home on one screen: tables, invitations, upcoming sessions with I'm in / Can't make it, and shortcuts
- Campaign with a side rail in four rooms: Play, World, Group and GM
- Workshop with recents carousel, Library, Marketplace and creators
- Bazaar with file browser, viewer and .zip download
- Publishing terms and content reporting in the Bazaar
- Full-page system sheets with their own lettering, accent and frames
- Multi-page sheets as a spread with an index
- Character creator: always-visible summary, cards with artwork, multiclassing and starting level
- Filters in the character creator lists
- System builder: loose checkboxes, formula clocks and conditional fields
- Custom modules: types, multi-paste, copy from system and live card
- Value assignment with chips on a grid in character creation
- Character header: full, compact or hidden
- Custom systems: defence, damage and conditions after a hit; reactions and token payments
- Poison and oils on weapons, with uses on the slot
- Optional effect on damage, healing and condition zones and macros
- 3D table: rotation and zoom sensitivity, inverted rotation, starting tilt and zoom
- Floor-to-floor action tracking for the GM
- Map markers without background, with colour and size
- Cards: where each copy is, moving copies and per-player combat hand
- World and Journal: drag to folders, NPC status filter, sessions on a calendar
- Advanced Journal search by session, #tag and [[link]]
- Shops in the Management menu
- Frame thumbnails for scenes and maps with video backgrounds
- Copy text with long press
- Presented image with per-player zoom and position
- Table link in Telegram channel notices
- Appearance saved to your profile, the same on every device
Improved
- Sheet on a single surface with foldable sections
- Each system's own styling in Tinta
- Cards with artwork on the sheet, in shops and on the action bar
- Token names in a capsule, with the full name on hover
- 3D table panning follows the pointer and stays within the map
- Action bar tabs use each system's vocabulary
- Open systems with an English version and official terminology
- Full-width rules editor with preview
- World table adapted to phones