Roliando changelog

What Roliando is

A virtual tabletop for RPGs in the browser. Features by area.

The tactical table, in 2D and 3D

  • Grid map with tokens, walls, doors, windows and cover
  • Lights with range and colour, per-character fog of war
  • Weather and time of day over the scene
  • Height-based relief, falls and stairs
  • Multiple floors per map
  • 3D map view with adjustable camera
  • Event zones: the map reacts when stepped on

Combat that resolves itself

  • Automatic initiative and turn order
  • Action bar with prebuilt rolls
  • Measured movement and areas with targets
  • Saves rolled by owner, concentration, per-round durations and automatic conditions
  • Reactions, damage and conditions applied after a hit
  • 3D physics dice and a dice studio

Theatre mode

  • Full-screen scene with characters and expressions, video included
  • Prepared moments and screen effects
  • 360° panoramas, video, web pages and 3D environments
  • Shared music and ambience

Written play, shops and economy

  • Topic channels, private messages and rolls in the thread
  • Read marker and notices
  • Shops with buying, selling, haggling and economy history
  • Loot containers
  • Live, written or mixed campaigns

World

  • Wiki of places, NPCs, factions and notes with per-person visibility
  • Relationship graph and session journal
  • World map with pins, routes, scale, travel and nested maps
  • Export to an Obsidian vault

Automated sheets and character creation

  • Automated sheets: calculations, resources and rolls from the sheet
  • Guided character creation and levelling up
  • Compendium with the mechanics behind each text
  • Group sheets
  • PDF export

System builder, no code

  • Attributes, resources, rolls, combat and progression
  • Sheets with custom layout
  • Cards and puzzles
  • Private, shared or published systems
  • Content modules for any system

Import from other tables

  • Foundry worlds, systems and modules (.zip)
  • Roll20 characters
  • Owlbear maps and .dd2vtt / .uvtt
  • Dungeon Alchemist scenes and Dungeondraft packs
  • Homebrewery books

In-person mode and broadcast

  • Separate screens by link or QR code
  • OBS broadcast with one link per element: dice, party, turns and chat

Macros, puzzles, table apps and cards

  • Macros with or without code
  • Table apps and puzzle creator
  • Card decks

Workshop and Bazaar

  • Workshop: your creations and a Library with folders
  • Marketplace for systems, modules, maps and adventures
  • Bazaar with versions of what you publish and install

Community, profile and finding a game

  • Game finder by seats, schedule, system and age range
  • Forum, Tavern and messages
  • Profiles with reputation and achievements
  • Time-zone schedules and session reminders

An interface that adapts to you

  • Tinta interface in Spanish and English
  • Customisable accent, layout, shortcuts and bars
  • Desktop, tablet and phone
  • Desktop and Android apps

Version 0.1.11 — Less waiting while loading (2026-11-09)

The compendium, bestiary and table ask the server less and load faster the second time.

Improved

  • The bestiary and compendium texts are kept in the browser and only downloaded again when they change
  • Returning to the tab no longer reloads the table, decks or notices if they had just loaded

Version 0.1.10 — Public pages in Tinta and creature rolls with their art (2026-11-09)

New header and footer on the home page, guides and legal pages; creatures sign their rolls.

Improved

  • Home, Guides, What's new, Features, Comparison, Systems and legal pages with Tinta's header, footer and type
  • Rolls from creatures, NPCs and custom-system creatures show their name, portrait and art, like players' rolls
  • The table log shows the roller's art

Fixes

  • Creatures with a hidden name don't show their art or name to players

Version 0.1.9 — Creature and Foundry rolls (2026-11-09)

More fixes to table rolls, checked in every system.

Fixes

  • A creature's damage rolls every part, each with its own type
  • Creature saves show their name and the ability in your language
  • You can roll from an NPC or creature sheet opened from the Directory
  • In Foundry, the roll window title shows in full and the Apply button shows its icon
  • Fate skills show their names on the table

Version 0.1.8 — Readable handouts and a steadier table (2026-11-08)

Fixes to the table, Foundry and the server after Saturday's outage.

Fixes

  • What the GM presents from the World reads in dark ink on the paper, with the title inside
  • With a lot of text, the handout opens as a window with its own scroll, in the middle of the table
  • On Foundry D&D sheets, the roll window opens on the table again
  • Effects on D&D sheets expire when time passes on the table clock
  • The compendium and bestiary load much faster and no longer overload the server
  • The server recovers on its own if it locks up

Version 0.1.7 — Rolls that advance in a single message (2026-11-08)

Each action is one card with its steps, the roller's art and colours you read at a glance.

New

  • The action comes first and its save or hit, damage and what was applied hang from it and fill in by themselves
  • Header with portrait, action, targets, check and DC, and what happens on a success or a failure
  • The roller's art, darkened, as the background in chat and the log
  • Meaningful colour: damage, healing, temporary HP, critical and fumble
  • Customisable card: compact, normal or full detail, fold when done, art and success/failure lines, from Settings and right-click
  • With «the GM confirms damage», the GM applies with Apply, Half, ×2 or Heal

Improved

  • Custom systems use the same card: hit against defence or under the ability, damage and conditions
  • The card adapts to the width of the chat, the log and phones

Fixes

  • With an unarmed attack the roll was left half done at «damage not rolled»
  • The saving throw request appeared before the action that asked for it

Version 0.1.6 — New sign-in and weekend fixes (2026-11-08)

Signing in always works again, password recovery and a batch of table, sheet and import fixes.

New

  • Sign-in screen in Tinta, with «Forgot your password?» and a screen to set a new one
  • «Create account» opens sign-up directly

Improved

  • Privacy, terms and licences in Tinta and up to date
  • Text longer than its field ends in «…» and reads in full on hover
  • More Foundry modules work at the table: Argon and WoD HUDs, Mindscape, /r chat commands, item piles, old maps and cards

Fixes

  • Signing in with an external account, a link or after confirming your email sent you back to the home page without signing in
  • With a session open, roliando.com showed the home page instead of your start screen
  • Custom systems: attacking by aiming at the target on the map rolled without checking its defence
  • The token ring takes its side's colour; «Target» toggles on and off; removing several selected tokens removes them all; conditions also show in 3D
  • D&D inventory: the item name no longer squeezes into a strip of letters and the description is clipped to three lines
  • Actions added from the compendium with the app in English: name, description and damage type in English, without the stat block in the note
  • Daggerheart: the Fear tracker no longer jumps out of place and Evasion no longer shows a formula
  • Going back from the world map leaves you in World and the campaign no longer reopens it full screen

Version 0.1.5 — Rolls you can read at a glance (2026-11-07)

Each attack or save effect in one card that advances, saves before damage and GM corrections at hand.

New

  • Each attack or save effect shows as one card that advances: roll, damage and applied, with one row per target and their HP before and after
  • With saves, each target rolls first and damage only if needed: full to those who fail, half to those who pass if the effect says so
  • The GM corrects from each row's ⋯: reroll, adjust the total, change the result or undo the damage
  • Legendary resistance before damage, Evasion, Potent Cantrip, Careful Spell choosing who to protect and Aura of Protection for allies
  • Setting “Creature saves: automatic or rolled by the GM”, and roll settings for every account

Improved

  • A click on Tactical or Theatre without a linked map or scene opens the small view menu
  • With the action bar on hover, selecting a token shows it for a few seconds
  • What the GM hides (name, AC, HP) only reaches those who run the game
  • Waiting for players' saves continues even if the GM reloads the page

Version 0.1.4 — Readable graph, smoother World and scene picker (2026-11-07)

Graph with labels and forces, change an entry type, expandable sections, settings with previews and a clearer scene picker.

New

  • World graph with non-overlapping labels, legend, fullscreen (default on phones) and click to highlight neighbours; double-click opens
  • Graph forces: centre pull, repulsion, link attraction and link length
  • “Only its surroundings” at 1, 2 or 3 hops from an entry
  • Change an entry type from right-click, also between NPC and entry, with a notice of what is kept
  • “New category…” inside “What is it” in the editor
  • Expand World, Journal and Settings from the ⋯ or right-click on their header
  • Previews for grid, cover and token frame in campaign settings
  • Map and scene picker: full-width search, removable filter chips, collapsible folders and drag to reorder
  • Tactical and Theatre quick menu with each map or scene image and its folders

Improved

  • Settings visible in the campaign rail and in the ⋯
  • Save and Cancel always visible in the World editor; a new entry starts with the last type used
  • Directory with each entry image as background
  • Expanded Channels with full-width text and World without gaps on wide screens
  • In the scene picker, a scene without an image shows its map image

Version 0.1.3 — Tools in columns and maps onto the board (2026-11-07)

GM rail in columns, maps you drag onto the board and Management lists using the whole screen.

New

  • GM tool rail in 1, 2 or 3 columns, one of them expanded with names; from right-click on the rail or Settings › Interface
  • Drag a map from the Directory onto the board: its shadow shows on the grid and on drop you choose to add it as a piece or switch to that map
  • Double-click Tactical or Theatre: add, recent and see all; long press on phones
  • “Add…” in the Maps and Scenes headers of the Directory

Improved

  • Items and Containers lists in Management reach the bottom of the screen, with long names in full
  • The button on a map or scene row in the Directory reads “Switch to”

Version 0.1.2 — Solid props and NPC bags (2026-11-06)

One-piece 3D props, NPC bags for the GM and fewer panels covering the map.

New

  • NPC bag (GM): money and items in their World entry and in their token menu; give, remove, add from the catalogue or drop into a loot container
  • If the NPC has a linked sheet, the bag is that sheet's
  • Management item editor: applied condition, temporary effects, target saving throw and on-equip effects
  • 2D dice roulette in Tinta: with every die, groups and advantage; the result shows when it stops

Improved

  • 3D props: one piece with an edge, resting on the floor with a contact shadow; rugs and stains stay flat
  • Prop menu with rotation, size in squares and layer
  • Players: sheets still owned by the GM do not show in their list, unless «Players pick a ready-made character» is on
  • Selecting a prop no longer opens the Interaction panel: open it with a double click or from its menu
  • Right-clicking the selected prop opens its menu also with the Select tool
  • Management: item and container lists use the full height; on narrow screens, list and detail are separate
  • Management: with nothing selected, the item and container list takes the full width with more data per row; on selection, list column and detail
  • Roll notices: the result shows when the die stops
  • Other players' rolls show with the panel stowed, without hovering
  • On mobile, player cameras are collapsed by default
  • The adventure map workshop no longer shows among your campaigns
  • Portals: linked scenes brought into another campaign reconnect to each other, hidden ones and adventure maps included

Version 0.1.1 — Action bar, clear rolls, theater and sound (2026-11-06)

Boxless action bar, one-line roll breakdown, Bring and show with everything at hand and sound in a single player.

New

  • Action bar: appears when the pointer approaches, boxless and compact; customizable and can stay pinned as before
  • Tab switches combatant (GM)
  • Click on the ground releases the selected character's bar
  • Clear rolls: one-line breakdown with dice, struck-through discards, named modifiers and target
  • Critical hits and fumbles highlighted in notices, log and chat
  • Log with each roll's breakdown folded
  • GM secret rolls marked "Secret"
  • Settings for what is shown and where
  • Campaign webhook: choose what gets sent (notices, chat, rolls, saves, images) and see it as a player or as the GM
  • Mini player with Volume, Lists, Ambience and Effects tabs; can be opened in a separate window
  • Pause all: music, looping effects, ambience and map sounds at once; also with the space bar
  • Bring and show: Journal and Apps tabs; what is on the table is marked and removed with one click
  • Show (M key) opens Bring and show on Images; Alt + number switches tabs
  • Map props: handles that rotate with the object, proportional scaling (Shift for free) and 15° rotation steps with Shift
  • Prop menu: rotate, size in squares, layer and snap to grid
  • Prop shortcuts: arrows to move, [ and ] to rotate, Ctrl+D duplicates, Delete removes

Improved

  • Hidden creatures: players do not see AC, health or name in notices, log and chat
  • The table pill says Live, Preparing or Curtain, also on mobile; Lower the curtain, visible in its menu
  • Scenes: videos keep their resolution, length and audio, up to the plan's per-file cap (250 MB on Leyenda); images up to 3840 px
  • Bring and show on mobile: named tabs and a two-column grid
  • Player cameras expanded by default, also in combat
  • Free-placement sheet: one click selects and drags the block, double click opens its settings; Shift + arrows for the big step

Tinta 0.1 — Tinta arrives (2026-11-06)

New, cleaner interface for every account.

New

  • Header with Home, Games, Workshop, Bazaar and Table; bottom bar on phones
  • Command palette (Ctrl K): go to, find settings, campaign sections and table actions
  • ⋯ menu and right-click on every element; long press on touch
  • Quick settings in the account menu: accent, language, motion and frame, with Undo
  • Settings on one indexed page with search, reset and undo
  • Per-device settings: roll notices, cameras, dice and sound
  • Customisable table header and HUD: pinned, on hover or hidden
  • HUD presets: Clean, Normal and Full
  • Table with Tactical, Theatre and Written views
  • Tool rail: Play, Direct and Build
  • Action bar with attacks, spells, items, features and prebuilt rolls
  • Token inspector: appearance, conditions, resources, light and rules
  • Roll log with character and mine filters
  • Channels, private messages, Tavern, Forum and notices in a notebook from any screen
  • Theatre: characters, expressions and moments with video
  • Home on one screen: tables, invitations, upcoming sessions with I'm in / Can't make it, and shortcuts
  • Campaign with a side rail in four rooms: Play, World, Group and GM
  • Workshop with recents carousel, Library, Marketplace and creators
  • Bazaar with file browser, viewer and .zip download
  • Publishing terms and content reporting in the Bazaar
  • Full-page system sheets with their own lettering, accent and frames
  • Multi-page sheets as a spread with an index
  • Character creator: always-visible summary, cards with artwork, multiclassing and starting level
  • Filters in the character creator lists
  • System builder: loose checkboxes, formula clocks and conditional fields
  • Custom modules: types, multi-paste, copy from system and live card
  • Value assignment with chips on a grid in character creation
  • Character header: full, compact or hidden
  • Custom systems: defence, damage and conditions after a hit; reactions and token payments
  • Poison and oils on weapons, with uses on the slot
  • Optional effect on damage, healing and condition zones and macros
  • 3D table: rotation and zoom sensitivity, inverted rotation, starting tilt and zoom
  • Floor-to-floor action tracking for the GM
  • Map markers without background, with colour and size
  • Cards: where each copy is, moving copies and per-player combat hand
  • World and Journal: drag to folders, NPC status filter, sessions on a calendar
  • Advanced Journal search by session, #tag and [[link]]
  • Shops in the Management menu
  • Frame thumbnails for scenes and maps with video backgrounds
  • Copy text with long press
  • Presented image with per-player zoom and position
  • Table link in Telegram channel notices
  • Appearance saved to your profile, the same on every device

Improved

  • Sheet on a single surface with foldable sections
  • Each system's own styling in Tinta
  • Cards with artwork on the sheet, in shops and on the action bar
  • Token names in a capsule, with the full name on hover
  • 3D table panning follows the pointer and stays within the map
  • Action bar tabs use each system's vocabulary
  • Open systems with an English version and official terminology
  • Full-width rules editor with preview
  • World table adapted to phones