# The Ember Coast Companion

## Species

### Tidewalker

Tidewalkers are lean folk of the Ember Coast, at home on wet stone and in shallow water.

**Ability Score Increase:** Your Dexterity score increases by 2, and your Wisdom score increases by 1.

**Size:** Medium

**Speed:** 30 feet, swim 30 feet

**Languages:** You can speak, read, and write Common and Primordial.

***Sure Footing.*** You have advantage on saving throws against being knocked prone while standing on wet or slippery ground.

***Hold Breath.*** You can hold your breath for up to 30 minutes.

## Subclasses

### Rogue: Lantern Thief

*Lantern Thieves steal light itself and spend it where it is needed.*

#### Shuttered Step

Starting at 3rd level, when you take the Hide action in dim light, you can move up to half your speed without revealing yourself.

#### Borrowed Glow

At 9th level, you can use a bonus action to make a creature you can see within 30 feet shed dim light for 1 minute.

## Feats

### Tireless Lookout

*Prerequisite: 4th level, Wisdom 13 or higher*

You keep watch longer and better than most.

- Increase your Wisdom score by 1, to a maximum of 20.
- You cannot be surprised while you are conscious.
- You gain a +2 bonus to initiative rolls.

## Spells

#### Frost Lance

*2nd-level evocation*

**Casting Time:** 1 action

**Range:** 90 feet

**Components:** V, S

**Duration:** Instantaneous

**Classes:** Wizard, Sorcerer

You hurl a spear of ice at a creature you can see within range. Make a ranged spell attack. On a hit, the target takes 3d8 cold damage and its speed is reduced by 10 feet until the end of its next turn.

***At Higher Levels.*** The damage increases by 1d8 for each slot level above 2nd.

## Magic Items

### Moth-Wing Cloak

*Wondrous item, uncommon (requires attunement)*

While wearing this cloak, you gain a +1 bonus to Dexterity (Stealth) checks. As an action, you can wrap yourself in the cloak and shed dim light in a 10-foot radius until you end the effect as a bonus action.
